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Battlefield Modding Tutorials BFMODS • View topic - Poison Smoke !

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Poison Smoke !
PostPosted: Sat Oct 20, 2007 8:06 pm 
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Posts: 773
Location: Mars
Yes the death bubble stops, I suspect that the actual projectile still remains (really hard to notice unless you know what your looking for). The damage stops cause the ammo runs out. However, as I said for 99% of uses this perfect since the buildup will be trivial. I just recall a similar mod I was making way back when and for that it would have mattered.

Still and excellent find though. Glad to see new innovation on old projects.

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 Post subject: Re: Poison Smoke !
PostPosted: Fri Jan 11, 2008 1:47 am 
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Posts: 211
Location: Northern California
This doesn't work on my server...the supplystation must still be present and continues to kill.
Anyone have the same results...I wish this would work.


ObjectTemplate.Active SmokeGrenadeProjectile
ObjectTemplate.addTemplate FueldrumSpawner
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active FueldrumSpawner
ObjectTemplate.setObjectTemplate 5 HoHaVehicleSupplyDepot
ObjectTemplate.minSpawnDelay 10
ObjectTemplate.maxSpawnDelay 10
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 0
ObjectTemplate.team 5


ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 8
ObjectTemplate.team 0
ObjectTemplate.setHealth 3 -.75 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

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 Post subject: Re: Poison Smoke !
PostPosted: Fri Jan 11, 2008 3:44 pm 
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 Post subject: Re: Poison Smoke !
PostPosted: Fri Jan 11, 2008 4:47 pm 
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Posts: 211
Location: Northern California
Add the death bubble to the EFFECT!


1 side note request...
When a soldier dies, can his corpse produce a health bubble for those around him? Kinda like his soul heals his teammates?

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 Post subject: Re: Poison Smoke !
PostPosted: Fri Jan 11, 2008 7:25 pm 
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 Post subject: Re: Poison Smoke !
PostPosted: Fri Jan 11, 2008 8:31 pm 
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Posts: 211
Location: Northern California
I'm trying this later today....if someone tries it earlier than me...pls post.
Fingers crossed!

rem *** e_soldierdeath ***
ObjectTemplate.Active e_soldierdeath_us
ObjectTemplate.addTemplate HoHaVehicleSupplyDepot

ObjectTemplate.Active e_soldierdeath_iraq
ObjectTemplate.addTemplate HoHaVehicleSupplyDepot

ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 5
ObjectTemplate.team 0
ObjectTemplate.setHealth 20 5 0
ObjectTemplate.addAmmoType 0 -1 20 0
ObjectTemplate.addAmmoType 1 -1 15 0
ObjectTemplate.addAmmoType 2 -1 2 0
ObjectTemplate.addAmmoType 3 -1 4 0
ObjectTemplate.addAmmoType 10 -1 10 0
ObjectTemplate.addAmmoType 11 -1 20 0
ObjectTemplate.addAmmoType 12 -1 2 0
ObjectTemplate.addAmmoType 13 -1 4 0
ObjectTemplate.addAmmoType 14 -1 20 0
ObjectTemplate.addAmmoType 15 -1 4 0
ObjectTemplate.addAmmoType 16 -1 4 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

Tried it...didn't work ssm. I did notice in a variation of this...the supply seems to have a delay before working. But not in this example.

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 Post subject: Re: Poison Smoke !
PostPosted: Sat Jan 12, 2008 6:12 am 
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Joined: Thu Jun 21, 2007 12:34 pm
Posts: 51
Location: Perth, Australia
By adding this to a building like the windmill on Bocage it would make a cool booby trap. Snipers climb the stairs to get the shock of their lives when they wake up dead!

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 Post subject: Re: Poison Smoke !
PostPosted: Sun Jan 13, 2008 9:25 am 
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Posts: 2015
That's correct, if you don't like snipers or campers.
Ad a deathbubble where they rome.

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