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Getting Started: Using winRFA to make your own patchfiles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3330 |
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Author: | Malestrom [ Sat May 16, 2009 5:49 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
From the origional .rfa or all of them? Which do I extract then repack? umm... object spawns templates.con or object spawns.con? It would seem from the code in each that object spawns.con would be the place to put the code y/n? Thanks man. |
Author: | Malestrom [ Sat May 16, 2009 6:16 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
I extracted the object spawns .con and ost .con from the origional file and oo3 I added my code at the bottom before the 'end if' The server crashes when I load the map here is the object spawns.con (single Player) My code is at the end in red. rem removed for precache: if v_arg1 == host rem ----- Host rem ---------------------------------------------------------------------------- rem rem *** *** rem Object.create ArtillerySpawner Object.absolutePosition 1062.24/50.8439/1676.09 Object.rotation 92.6639/-0.0228524/0.412125 Object.setTeam 2 rem rem *** *** rem Object.create ArtillerySpawner Object.absolutePosition 1062.5/50.0188/1682.5 Object.rotation 92.6639/-0.0228524/0.412125 Object.setTeam 2 rem rem *** *** rem Object.create ScoutCarSpawner Object.absolutePosition 1027/50.7287/1786 Object.rotation -88.9779/-0.482193/-1.52588e-005 Object.setTeam 2 rem rem *** *** rem Object.create ScoutCarSpawner Object.absolutePosition 1066.5/50.018/1663.5 Object.rotation 90.032/0.483404/1.52588e-005 Object.setTeam 2 rem rem *** *** rem Object.create FighterSpawner Object.absolutePosition 1073.47/51.2242/1736.79 Object.rotation -90/-13.9698/1.52588e-005 Object.setTeam 2 rem rem *** *** rem Object.create FighterSpawner Object.absolutePosition 1086.51/51.2242/1724.49 Object.rotation -90/-13.9698/1.52588e-005 Object.setTeam 2 rem rem *** *** rem Object.create lighttankspawner Object.absolutePosition 1134/34.3594/1431 Object.rotation 174.96/-0.0953976/1.52588e-005 Object.setOSId 10 rem rem *** *** rem Object.create lighttankspawner Object.absolutePosition 1098.94/34.3617/1439.64 Object.rotation 99.3839/-0.116163/0.0197906 Object.setOSId 10 rem rem *** *** rem Object.create APCSpawner Object.absolutePosition 1233.22/34.3594/1256.85 Object.rotation -1.21191/0.658454/-1.52588e-005 Object.setOSId 25 rem rem *** *** rem Object.create MachinegunSpawner Object.absolutePosition 1209.5/42.1636/1224 Object.rotation -167.94/0/0.0740356 Object.setOSId 25 rem rem *** *** rem Object.create MachinegunSpawner Object.absolutePosition 1208.33/49.446/935.017 Object.rotation -68.94/0/0.100876 Object.setTeam 1 rem rem *** *** rem Object.create AAGunSpawner Object.absolutePosition 1172.32/39.2625/939.568 Object.rotation 0/0/1.52588e-005 Object.setTeam 1 rem rem *** *** rem rem Object.create heavytankspawner rem Object.absolutePosition 1252.15/35.8159/821.992 rem Object.rotation 178.722/0.65478/1.52588e-005 rem Object.setTeam 1 rem rem *** *** rem Object.create lighttankspawner Object.absolutePosition 1276.02/34.568/822.485 Object.rotation -179.708/0.00494498/1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create ArtillerySpawner Object.absolutePosition 1185.6/39.2414/790.815 Object.rotation 0/-0.139361/1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create APCSpawner Object.absolutePosition 1283/34.6125/775.5 Object.rotation -87.5602/0.16144/-2.99055 Object.setTeam 1 rem rem *** *** rem Object.create heavytankspawner Object.absolutePosition 1110/35.8522/824 Object.rotation 88.5879/0.00856324/-0.635513 Object.setTeam 1 rem rem *** *** rem Object.create ScoutCarSpawner Object.absolutePosition 1128/34.5656/816.5 Object.rotation -3.60184/0.926062/-1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create ScoutCarSpawner Object.absolutePosition 1255.5/34.5656/767 Object.rotation 0/0.899772/-1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create lighttankspawner Object.absolutePosition 1126.5/34.6479/781.5 Object.rotation 0.034264/0.484426/0.854324 Object.setTeam 1 rem rem *** *** rem Object.create AAGunSpawner Object.absolutePosition 1136.82/43.6699/915.289 Object.rotation 0/0/1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create AAGunSpawner Object.absolutePosition 1069.89/36.2039/963.994 Object.rotation 0/0/1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create AAGunSpawner Object.absolutePosition 1253.97/53.9133/907.219 Object.rotation 24.552/4.07111e-013/1.52588e-005 Object.setTeam 1 rem rem *** *** rem Object.create AAGunSpawner Object.absolutePosition 1269.29/34.5658/764.952 Object.rotation 0/0/1.52588e-005 Object.setTeam 1 rem rem *** *** rem rem Object.create lighttankspawner rem Object.absolutePosition 1176.5/39.2316/916.101 rem Object.rotation 0/-0.104232/1.52588e-005 rem Object.setTeam 1 rem rem *** *** rem rem *** Axis Additional Fighter #1 *** Object.create FighterSpawner Object.absolutePosition 1193.34/40.28/724.55 Object.rotation 0/-9.66/0 Object.setTeam 1 rem *** Axis Additional Fighter #2 *** Object.create FighterSpawner Object.absolutePosition 1209.46/40.28/724.55 Object.rotation 0/-9.66/0 Object.setTeam 1 rem***Axis Heavy Bomber*** Object.create HeavyBomberSpawner Object.absolutePosition 1214.40/52.9163/335.00 Object.rotation 0/-9.66/0 Object.setTeam 1 rem ---------------------------------------------------------------------------- rem removed for precache: endif I next added only the object spawns.con with the new code added and packed to market_garden_007.rfa crashed again ... hmmmm..... I got it!! (I used market garden_003 as my template for the code) and almost by myself lol!! Now market garden has axis planes too. Parachute spawn next. |
Author: | [TKO]Twist [ Sat May 16, 2009 7:49 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
That's something like SpawnAsParaTrooper 1 |
Author: | Iced Earth [ Sat May 16, 2009 9:24 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Gah...malestrom, make a new thread in questions/need assistance...its hard to keep track of in here. (P.S. explain exactly what you're going after when u post!!) |
Author: | Malestrom [ Sat May 16, 2009 9:43 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Sorry Im just so excited to finally get a few things working. I added code for chutes to market garden coop and conquest too for my b-17 location You should visit my server and see it when its done We had a load of fun 8 players and bots to 28 players with stangs and 109s today. Your helps been awesome. Im figuring the code out slowly but surely. feel free to edit my posts of all that code. I thought it might be relevant to the next noob who came along. |
Author: | MR PINK BALLS [ Thu May 28, 2009 10:39 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Author: | hwdoyado [ Sun Oct 25, 2009 5:25 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
Very nice thanks a bunch. Another question, is there a way to make a single player game or co-op game with battlecraft Vietnam? |
Author: | hwdoyado [ Sun Oct 25, 2009 6:17 pm ] |
Post subject: | Re: Getting Started: Using winRFA to make your own patchfiles |
I did exactly as you said and I have the two parts of code that say Modding/bfVietnam/levels/MyVietnam/Conquest/ObjectSpawns.con and Templates.con in a folder located in my documents. I now change the code for my nitrous motor but then how do I put the code back in my lvls folder or do I have too? I changed the code after the last line that states objectTemplate.teamOnVehicle 0 for the two different types of jeep I wanted the K rocket engine in. Is this correct I just leave it out of the original file and name it MyVietnam_001.rfa since you stated the next map number would be 001 or better? |
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