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Battlefield Modding Tutorials BFMODS • View topic - Getting Started: Using winRFA to make your own patchfiles

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri May 15, 2009 5:24 am 
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Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
I meant how do you get rid of the type?
I need the command to make it go away. ;-)
newest addition
----------------
rem***Axis Heavy Bomber***
Object.create HeavyBomberSpawner
Object.absolutePosition 1214.40/52.9163/335.00
Object.rotation 0/-9.66/0
Object.setTeam 1 (figured this one out pretty quick.)
Now I need new spawn points for soldiers lol!
Not enough time to do it all.
------------------------------
YEEHAAW!!
Now to get it into co-op!!

Donation Made!
Thanks Guys!
Help me make my server 1 of a kind
All vanilla maps modded server side
Ill keep donating as we are becoming more and more popular. :D

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PostPosted: Fri May 15, 2009 6:14 am 
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Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
2 new things besides code for stopping the coordinate type
1- creating a parachute spawn pt
2- taking all this to co-op
Thanks

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PostPosted: Fri May 15, 2009 6:27 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
malestrom, do you have xfire man?

its getting late for me, i'll post some info about para spawns tomorrow...


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PostPosted: Fri May 15, 2009 1:43 pm 
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Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
I do have xfire
Name = Malestrom22
I have a ts server youre welcome to join
64.34.165.20:8788
password = corndog4456
My xfire hasnt been used in so long I may have to make another account
Lemme check
...
brb
....
Its good to go
Ill leave it on
I run several comps
I game and mod on 1 P4 Quad core
I run BFRSM, TS, Vent, magic Jack and now xfire on another P4 2.8 GHZ
I use a PIII 800Mhz to be a DJ for my TS Opera House
Jamming Lynrd Skynyrd now lol!
I have like 2TB music
anyway, Ill leave xfire on ;)

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PostPosted: Fri May 15, 2009 8:04 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253


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PostPosted: Sat May 16, 2009 1:21 am 
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Joined: Tue May 05, 2009 4:10 am
Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
ah like the cmd box,
F1F1 :)

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PostPosted: Sat May 16, 2009 4:46 pm 
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Posts: 110
Location: Philthadelphia Pa, US OF FARGIN A
Soo....
How do I get this into co-op mode now? :)

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PostPosted: Sat May 16, 2009 5:39 pm 
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Joined: Tue Nov 27, 2007 7:56 pm
Posts: 1226
Just put the code into the singleplayer's OST


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