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No4 In DCF You Think CSM Certaintly not https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3311 |
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Author: | privaterivvan [ Mon Sep 24, 2007 12:21 am ] |
Post subject: | No4 In DCF You Think CSM Certaintly not |
well i think this works it did for meget some bf42 kits in dcf SERVER SIDE MOD hope this isnt old news ObjectTemplate.create ObjectSpawner (your position name) ObjectTemplate.setObjectTemplate 2 GB_Scout ObjectTemplate.setObjectTemplate 1 GB_Scout ObjectTemplate.MinSpawnDelay 20 ObjectTemplate.MaxSpawnDelay 60 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 |
Author: | willshire [ Mon Sep 24, 2007 12:25 am ] |
Post subject: | Re: No4 In DCF You Think CSM Certaintly not |
Credits: ServerSideModding Basic Tutorials PS: next time, read through the tutorials all the way before you ask me for a code (its not rocket science) |
Author: | Zaitsef [ Mon Sep 24, 2007 7:09 pm ] |
Post subject: | Re: No4 In DCF You Think CSM Certaintly not |
yep u can even assign the old weapon kits from bf1942 to the corresponding positions in init.con. every kit is spawnable too, giving u lots of things to play with that need a seperate kit to be picked up. e.g. we have a K98 Sniper kit, modified, so the sniper can toss himself a vehicle and escape if his position is compromised. thx for sharing the code though |
Author: | privaterivvan [ Mon Sep 24, 2007 8:04 pm ] |
Post subject: | Re: No4 In DCF You Think CSM Certaintly not |
then why doesnt the M1 Garand not work |
Author: | Zaitsef [ Fri Sep 28, 2007 1:42 pm ] |
Post subject: | Re: No4 In DCF You Think CSM Certaintly not |
u need to spawn the kit, not just the weapon. |
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