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Adding a Second Spawnable Carrier to Coral Sea https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3282 |
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Author: | [TKO]Twist [ Fri Aug 15, 2008 12:25 pm ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
Just want to say it works in BFV aswell, WWII mod with Iwo Jima, added 4 carriers |
Author: | anselmus [ Sat Aug 29, 2009 2:12 am ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
OS.con? OST.con? I open winRFA ..file Coral sea.rfa..where is the file? |
Author: | Iced Earth [ Sat Aug 29, 2009 2:40 am ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
ahh revive! In short: OS = ObjectSpawns.con, OST = ObjectSpawnTemplates.con. Here's a guide that explains more: viewtopic.php?f=4&t=3330 |
Author: | anselmus [ Sat Aug 29, 2009 3:37 am ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
Sorry, i am noob...thank so much. |
Author: | Iced Earth [ Sat Aug 29, 2009 4:57 am ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
everyones a noob sometime...glad to help! |
Author: | anselmus [ Sat Aug 29, 2009 2:44 pm ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
Hello, me again .. "new beginner" .. rs I did file coral_sea_007, added only the lines that you gave in OS.con and OST.con. However, when running the map in BF42, had 03 Spawnable Carrier: 1) one Carrier over a destroyer, losing power (very funny), and... 2) two Carrier, one beside the other, but swinging and moving. So, Where I wrong? Thank you. |
Author: | Iced Earth [ Sat Aug 29, 2009 6:36 pm ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
Author: | anselmus [ Sat Aug 29, 2009 9:47 pm ] |
Post subject: | Re: Adding a Second Spawnable Carrier to Coral Sea |
Yes, destroyer. |
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