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Battlefield Modding Tutorials BFMODS :: View topic - Adding a Second Spawnable Carrier to Coral Sea
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Adding a Second Spawnable Carrier to Coral Sea
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3282
Page 1 of 3

Author:  Iced Earth [ Sat Sep 15, 2007 7:52 pm ]
Post subject:  Adding a Second Spawnable Carrier to Coral Sea


Author:  Zaitsef [ Sun Sep 16, 2007 3:43 am ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

thank you for sharing, nice work :)

Author:  lexar [ Tue Oct 02, 2007 3:34 am ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

finnaly managed it? good job! ( i remember u posting lots on this before)

Author:  freddy [ Tue Oct 02, 2007 5:25 am ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

nice! my very first post here was about problems with doubble carrier spawns, and now its solved. thanks! :)

Author:  freddy [ Thu Jan 24, 2008 4:22 pm ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

Am i on right track here Iced?

Author:  Iced Earth [ Thu Jan 24, 2008 9:02 pm ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

I believe so..you may have to mess with the positions a tad (i think the jap carrier is harder), but I should have updated this post...

You can also put the fletcher/hatsuzuki in the map, and use its soldier spawners..just use the location from the carriers and you're good to go. I can post my code in a couple hours, I think I'll edit my first post with it..

But yeah, either one works...I think the sub method might prevent the tickets from counting down like they do with borrowed soldier spawners, but its hard to tell without a good amount of testing.

Author:  freddy [ Thu Jan 24, 2008 10:18 pm ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea

hum yeah i placed the subs high in the sky first, but when the tickets didnt go down there was some teamstacking outta this world :shock:

weird thing is that i have borrowed one subspawn to my BoB mod and there the tickets count down without any problems :?

I wonder if it can have something to do with this line: game.assaultTeam 2

Author:  Iced Earth [ Fri Jan 25, 2008 6:08 am ]
Post subject:  Re: Adding a Second Spawnable Carrier to Coral Sea


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