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Battlefield Modding Tutorials BFMODS • View topic - Adding a Second Spawnable Carrier to Coral Sea

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Aug 15, 2008 12:25 pm 
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Just want to say it works in BFV aswell, WWII mod with Iwo Jima, added 4 carriers :)


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PostPosted: Sat Aug 29, 2009 2:12 am 
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OS.con? OST.con?
I open winRFA ..file Coral sea.rfa..where is the file?


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PostPosted: Sat Aug 29, 2009 2:40 am 
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ahh revive!

In short: OS = ObjectSpawns.con, OST = ObjectSpawnTemplates.con.

Here's a guide that explains more:
viewtopic.php?f=4&t=3330


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PostPosted: Sat Aug 29, 2009 3:37 am 
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Sorry, i am noob...thank so much.


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PostPosted: Sat Aug 29, 2009 4:57 am 
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everyones a noob sometime...glad to help!


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PostPosted: Sat Aug 29, 2009 2:44 pm 
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Hello, me again .. "new beginner" .. rs
I did file coral_sea_007, added only the lines that you gave in OS.con and OST.con.
However, when running the map in BF42, had 03 Spawnable Carrier:
1) one Carrier over a destroyer, losing power (very funny), and...
2) two Carrier, one beside the other, but swinging and moving.
So, Where I wrong?
Thank you.


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PostPosted: Sat Aug 29, 2009 6:36 pm 
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PostPosted: Sat Aug 29, 2009 9:47 pm 
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Yes, destroyer.

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