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Battlefield Modding Tutorials BFMODS • View topic - Smokelauncher on Alt Fire Serverside

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Dec 02, 2006 1:00 am 
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Location: Germany, US Depot
depends on what weapon u change the projectile template

dunno what tanks drive around in bf1942 aberdeen, i think its british one ... and german so that would be sherman and panzer iv, using browning and mg42 ... hmmm , brainfart

if u spawn a pco and want to return u have to use pos 1 (pco0)

so u would have to use the coaxial mg mounted inside turret , then there is no need for creating template, just add this

ObjectTemplate.active Coaxial_MG42
ObjectTemplate.projectileTemplate bf109
ObjectTemplate.projectilePosition 0/400/0
ObjectTemplate.projectilerotation 50/-135/0

ObjectTemplate.active BF109BombRack
ObjectTemplate.projectilePosition 0/-2/0


for the panzer IV to spawn an bf109 400 meters above tank ( allow for speed to build up, while losing height after spawn)

i tweaked the bomb a little to avoid being blown up when firing the tanks coaxial, since the bomb has radius of 20 and it will be released also at the same time.

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PostPosted: Sat Dec 02, 2006 4:39 am 
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Thats not gunna be ss is the problem that is tearing me apart. I can get it to work.. just never ss!


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PostPosted: Sat Dec 02, 2006 1:45 pm 
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Location: Germany, US Depot
This is SS, i just tested it, works like a champ.

panzer iv driver position , right click spawns a plane above tank with player in it

plane crashes - return to tank driver position

bombed own tank, player died ...

what doesnt work ?

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PostPosted: Sat Dec 02, 2006 5:59 pm 
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Yes you are right, works and is ssm... But it seems to be pretty buggy which sucks. Problems I'm looking at:
1) Server crash when switching positions
2) If someone else enters "parent vehicle" you will die when the "daughter vehicle" explodes
3) Seems to crash the server neway after a period of time!


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PostPosted: Sun Dec 03, 2006 1:10 pm 
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beats me, i had this setup on a fletcher , instead of the tomahawk it would spawn a suped up F117A, never had any probs ...

u got anything else in that map modded ss ? which might cause conflict ?

i had some lets say unclean modding code and it would crash the server , since 2 items would refer to the same projectile back in objects definition or stuff like that, but ...

just the plane out of the altfire gun (1st pco) didnt cause any probs
now if u try to do this on the MG42 posiition ur out of luck, cuz then the game will confuse PCOs and crash., since the engine doesnt support this.
dc team tried that on the F14-A, running into the same prob.

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PostPosted: Sun Dec 03, 2006 11:11 pm 
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