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Working include statments https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=2198 |
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Author: | DeathfromAbove [ Mon Jul 17, 2006 4:17 am ] |
Post subject: | Working include statments |
I got the include statement to work finally. I did a test to add the AH-6 to the upper blue main an El Alamein. You still have to declare your objects in the ObjectSpawnTemplates.con ObjectTemplate.create ObjectSpawner aakitspawner ObjectTemplate.setObjectTemplate 2 AH-6 ObjectTemplate.setObjectTemplate 1 US_AA ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 55 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.MaxNrOfObjectSpawned 1 Use notepad to create a new file to insert it. Open notepad and add the location of the object that you want placed rem rem ***AH-6 *** rem Object.create aakitspawner Object.absolutePosition 1665.06/60/834 Object.rotation -90/0/0 Object.setOSId 4 Object.setTeam 2 Save the file with the .inc extension, I called mine chopper.inc, in the same folder as your objectspawntemplates.con At the bottom of your objectspawntemplates.con, but before rem EndOfFile add the line include chopper.inc Don't forget the space between include and chopper, also stick with lower case Repack and upload. When I ran my server there was the littlebird. I am hoping this will reduce the lagg I get when I run a coop map. My old code was so cluttered up with stuff the RFA's were twice the size of the originals, and were causing a bit of lagg. I hope this clears things up for people. |
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