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Battlefield Modding Tutorials BFMODS • View topic - Adding Vehicles

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: Adding Vehicles
PostPosted: Fri Jun 17, 2005 2:38 pm 
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Joined: Fri Jun 10, 2005 12:00 am
Posts: 6
Say you have a heavytankspawner it spawns jeeps and you add a new spawn point for the heavytankspawner. Now can you spawn a tank from this new spawn point or would it still be spawning jeeps except in a new location?


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 Post subject:
PostPosted: Fri Jun 17, 2005 2:42 pm 
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Joined: Sat Mar 12, 2005 12:00 am
Posts: 267
Location: Houston,Tx
no if the heavytankspawner is spawning jeeps then everywhere u put the heavy tank spawner it will spawn a jeep.


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 Post subject:
PostPosted: Fri Jun 17, 2005 2:59 pm 
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Joined: Fri Jun 10, 2005 12:00 am
Posts: 6
Can you add new types of spawners and still keep it server-side? For example, creating an APCspawner when none are used on the map.


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 Post subject:
PostPosted: Fri Jun 17, 2005 3:39 pm 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
Take a look here:

viewtopic.php?name=Forums&file=viewtopic&t=552


Last edited by Natt on Fri Jun 30, 2006 10:35 am, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jun 30, 2006 5:52 am 
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Joined: Fri Jun 23, 2006 7:58 pm
Posts: 8
Not Found (the link is bad or something)


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 Post subject:
PostPosted: Fri Jun 30, 2006 7:33 am 
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Posts: 213
Location: West Yorks, UK
Yeah bad link I think. might help.


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 Post subject:
PostPosted: Fri Jun 30, 2006 10:36 am 
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_________________
CTF for BF2:
http://desert-conflict.org/


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