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Swap the Main Uncappable Bases https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=157 |
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Author: | tacoman [ Wed Sep 01, 2004 5:11 pm ] |
Post subject: | Swap the Main Uncappable Bases |
yes, this is a very simple mod, not sure if anyone else figured it out but this is what i did. i will use desert combats el_alamein for this example. in ControlPointTemplates.con: find the 2 teams bases you want to swap 2 settings for each team base: ObjectTemplate.spawnGroupId ObjectTemplate.objectSpawnerId the lines that were swapped are in bold. so for blue once it is swapped on el al it will look like ----------------------------------------- ObjectTemplate.create ControlPoint AlliesBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName British_Base ObjectTemplate.radius 5 ObjectTemplate.team 2 ObjectTemplate.spawnGroupId 1 ObjectTemplate.objectSpawnerId 5 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ----------------------------------------- and for red: ----------------------------------------- ObjectTemplate.create ControlPoint AxisBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName German_Base ObjectTemplate.radius 5 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 4 ObjectTemplate.objectSpawnerId 4 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ----------------------------------------- swapping those two lines makes it so that the right vehicles and soldiers spawn at the bases once they are swapped. in ControlPoints.con: find the 2 teams bases you want to swap the Object.absolutePosition for each team base: the lines that were swapped are in bold. so once it is swapped on el al it will look like ----------------------------------------- Object.create AlliesBase Object.absolutePosition 451.573/40.2/1271.61 Object.create AxisBase Object.absolutePosition 1694.08/60/804.904 ----------------------------------------- also just on a note i pulled the ControlPointTemplates.con from the el_alamein.rfa in the bf1942 mods folder since that file is not in the dc el_alamein.rfa. |
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