Joined: Sat Aug 28, 2004 12:00 am Posts: 344 Location: Anaheim, CA
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yes, this is a very simple mod, not sure if anyone else figured it out but this is what i did.
i will use desert combats el_alamein for this example.
in ControlPointTemplates.con:
find the 2 teams bases
you want to swap 2 settings for each team base:
ObjectTemplate.spawnGroupId
ObjectTemplate.objectSpawnerId
the lines that were swapped are in bold.
so for blue once it is swapped on el al it will look like
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ObjectTemplate.create ControlPoint AlliesBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName British_Base ObjectTemplate.radius 5 ObjectTemplate.team 2 ObjectTemplate.spawnGroupId 1 ObjectTemplate.objectSpawnerId 5 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 -----------------------------------------
and for red:
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ObjectTemplate.create ControlPoint AxisBase ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName German_Base ObjectTemplate.radius 5 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 4 ObjectTemplate.objectSpawnerId 4 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 -----------------------------------------
swapping those two lines makes it so that the right vehicles and soldiers spawn at the bases once they are swapped.
in ControlPoints.con:
find the 2 teams bases
you want to swap the Object.absolutePosition for each team base:
the lines that were swapped are in bold.
so once it is swapped on el al it will look like
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Object.create AlliesBase Object.absolutePosition 451.573/40.2/1271.61
Object.create AxisBase Object.absolutePosition 1694.08/60/804.904 -----------------------------------------
also just on a note i pulled the ControlPointTemplates.con from the el_alamein.rfa in the bf1942 mods folder since that file is not in the dc el_alamein.rfa.
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