The names for computer-controled players (AKA Bots) for Singleplayer and Co-Op games are located in the game.rfa file in the /game/common/ directories.
In there, there are 5 files:
RussianNames.con
JapaneseNames.con
GermanNames.con
BritishNames.con
AmericanNames.con
The .con file's name is corresponding to the team that the data affect. IE. RussianNames.con controls the Russian Bot names. In this tutorial I am going to use AmericanNames.con for reference.
In the files there are 2 types of commands:
game.addFirstNameOnTeam # {String}
game.addSecondNameOnTeam # {String}
The number located after the command, is the team that the name will be set to. For all "Axis" teams (German & Japanese), the number is one (1). For all "Allied" teams (American, British, & Russian) the number is two (2).
The string is the actual "name" that will be matched with another. FirstNameOnTeam is the Bot's first name, and SecondNameOnTeam is the Bot's last name. This is how the game appears to have "random" names for bots. There are roughly 65 last/first names in the American file, which gives 4225 different combinations of names.
You are able to change the {String} to any value that you would like, but the number can not be changed, as it causes a server crash.
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