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Battlefield Modding Tutorials BFMODS • View topic - Making Lost_Village CTF with an SSM

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Last edited by silversound on Thu Sep 09, 2004 3:15 am, edited 1 time in total.

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ok.. well since u got it to work, i played with it more, and i've come to the conclusion that you can't convert a DCX map to a CTF map if they put their special armories in :/

in weapons bunkers they placed two iraqi armories on the board. their armory code is kinda wierd, so it's either impossible or i just couldn't figure it out. oh well.

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have you tried comenting out the armories?

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Regarding the flagpoles. This is odd. Maybe someone can try to figure it out. I modded Tobruk. Made it CTF the same way as the rest. The only difference was that I figured that since the flagpole is in the africa textures and the alternate textures for Tobruk is for africa, I'd add the africa textures in the map. So the file structure is Tobruk_001\bf1942\levels\Tobruk\texture\africa and the only files in there are flagbase_m1.rs and flagbase_m1.sm. The flagpoles didn't show up at the flags so I figured that didn't work either. But then someone said there was a flag pole hovering out in sector F4. I drove out there and sure enough, there it is. This was on the -=AllianceServer.com=-, so it was a dedicated server. Here's the pic from when I freecammed it.:



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And I could only find one. So if it is an offset, I never found the second one.

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