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Moving Ctf flag!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1411 |
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Author: | ripcord [ Thu Apr 28, 2005 8:51 pm ] |
Post subject: | Moving Ctf flag!! |
Author: | Yithian [ Fri Apr 29, 2005 3:16 am ] |
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Author: | ripcord [ Fri Apr 29, 2005 6:33 am ] |
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Author: | Yithian [ Fri Apr 29, 2005 6:36 am ] |
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Author: | Harry [ Fri Apr 29, 2005 8:53 am ] |
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And dont forget, you can move the pole SSM so clients see it. If you od so, clietns wil lbe able to walk through a pole on its original locatyion, and will collide with a invisible one at the new location |
Author: | ripcord [ Fri Apr 29, 2005 7:09 pm ] |
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how do you move the pole, because mine is in the original spot, and where i moved the flag, there is a flag but no pole and its an opp flag. on the minimap its a coalition flag and when you take it it all fuctions right. This is what i changed. run Ctf/SoldierSpawnTemplates run Ctf/SoldierSpawns run Ctf/ObjectSpawnTemplates if v_arg1 == host rem ----- Host rem ---------------------------------------------------------------------------- run Ctf/ObjectSpawns rem *** CREATE FLAG BASES *** object.create sobase Object.absolutePosition 1826.78/38.306/1854.39 Object.Rotation 0/0/0 object.create gebase Object.absolutePosition 1697.61/38.306/1781.07 Object.Rotation 0/0/0 rem ---------------------------------------------------------------------------- else rem ----- Join rem ---------------------------------------------------------------------------- rem *** CREATE FLAG BASES *** object.create FlagPole Object.absolutePosition 1826.78/38.306/1854.39 Object.Rotation 0/0/0 object.create FlagPole Object.absolutePosition 1697.61/38.306/1781.07 Object.Rotation 0/0/0 rem ---------------------------------------------------------------------------- endIf Oh and thx for holding my hand on this, I've modded alot on maps but never run into this before. |
Author: | Yithian [ Sat Apr 30, 2005 2:09 am ] |
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Didn't you say you moved the flags in the ControlPoints.con also? If the two numbers dont match the CP.con then the flag will float. The actual pole is coded into the CP.con. The pole coords for the ctf.con is where the other team needs to return the flag to score, not the actual pole. |
Author: | Tripwire [ Tue May 24, 2005 5:31 pm ] |
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