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Battlefield Modding Tutorials BFMODS • View topic - How to make any wepaon shoot a spawnable item

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Mar 06, 2005 11:24 am 
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Joined: Fri Sep 17, 2004 12:00 am
Posts: 986
Location: 1.80m above the ground
DOtn worry, you cant seem to spawn spawners directly, i tried and as a result i started to shoot the barrels again. Also, whne i did it with grenades and spawning solderis, i got booted from the server. I did get to see the soldeir tho, and it might be because of files missing, but the torso and legs didnt have texures on it. But what if i would addtemplate a spawner to a never ending grenade? Or a grenade that has a TTL of say 1 min:P In that way you ,ightr get resonablwe results. Or do it with landmines instead...:D
LEts give it a shot

EDIT: got some results, check the howto in clientside mods

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 Post subject:
PostPosted: Fri Mar 11, 2005 9:40 am 
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Joined: Mon Jan 10, 2005 12:00 am
Posts: 3
Hi,

ok, i managed to make it work... but...
how is it possible to e.g. make the SU-25 drop M1A1 (that was working) and make a different vehicle spawn other things? e.g. make additional the M1A1 spawn DPVs ?
Is it possible to define the fueldrum projectile 2 times? or even more times?

bye,
BigCheese


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PostPosted: Fri Mar 11, 2005 10:21 am 
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Joined: Wed Oct 13, 2004 12:00 am
Posts: 298
Nope, you get an object only the number of times for versions in the
Objects.rfa.

One type of spawner projectile equals one spawner projectile. Changing it
repeatedly in a patch just changes it to the last listed in the patch.


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PostPosted: Fri Mar 11, 2005 10:33 am 
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Posts: 3
ok, but i can change the other projectiles, too ?
so i can change the tank projektile .... ?
hm...
or what is the easiest way to make more different things spawned?


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PostPosted: Fri Mar 11, 2005 5:57 pm 
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Joined: Tue Nov 02, 2004 12:00 am
Posts: 773
Location: Mars
the only way is to have multiple differnt projectiles. As far as have found, there is only projectile in DC_F that can spawn an item, the fueldrum projectile. For you to be able shoot two differnt vehicles, you would need to differnt projectiles that can spawn items. If you use DCX there might be aditional projectiles that can do this, but I have been through almost all of the DC and DC_F code and have only found the one projectile.

You can however make the bomber drop M1A1s and make the M1A1 shoot more M1A1s, but you cannot make the bomer drom M1A1s and the M1A1 shoot DPVs (or any other item). The only item that can be shot is the last item addtemplated to the projectile. (as many weapons as you like can shoot that projectile though).

On a seperate idea:

The original projectile has 2 teams (like nearly every other spanwer), is there a way to make the spawner say shoot a DPV for team 1 and and a M1A1 for team 2? Spawners can change what is spawned depending upon which team it belongs to, so is there a way to give the projectile a team based on who shot it? say make the Opposition shoot a T72 and the Coalition an M1A1?

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PostPosted: Fri Mar 11, 2005 6:01 pm 
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Using the teams, you could make it so it spawns M1A1 for allied, DPV for axis, and have the M1A1 shoot the Team-2 vehicle, which would be the DPV.

Could you also do team3, team4, etc?


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PostPosted: Fri Mar 11, 2005 6:10 pm 
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PostPosted: Sat Apr 02, 2005 1:22 pm 
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