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Battlefield Modding Tutorials BFMODS • View topic - How to make any wepaon shoot a spawnable item

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Apr 05, 2005 1:35 pm 
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PostPosted: Tue Apr 05, 2005 8:21 pm 
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ya after thinking about it, I realized that that would not work. Looks like you only get one spawner per map.

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as for the fueldrum projectile and shooting vehicles... You can only do this with one vehicle correct? Like is i wanted to make a m9 shoot hummers and a m1a1 shoot planes or w/e it wouldnt be possible? If not is there any other way to do it?


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If there is indeed more than one projectile (the mortar and para ammo box were mentioned) then you could make differnt projectiles. Now I have not tested the mortar or the para ammo box projectiles, so they may or may not work. Theoretically every projectile that shoots a spawner can do this, but each projectile can only spawn one vehilce type.

So in answer, if you only use the fueldrum projectile, then yes, only one vehilce type can be "shot". But if those other projectiles work, then you could say make the m9 shoot the fueldrum and the m1a1 shoot the mortar (for example) and then set each projectile to thier desired vehilce tpyes, which would then allow you to shoot 2 differnt vehilces types. Each projectile is limited to one vehicle team which is why only one vehicle type can be spawned.

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