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Battlefield Modding Tutorials BFMODS • View topic - How to make any wepaon shoot a spawnable item

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Thanks, how will i know if an object has a spawner attached, well i can tell in game such as the scud but, how will i know which part to use, like SCUD or theres SCUDROCKET how would i find which has the spawner attached, or is it trial and error?


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I found out by looking very closly at the code. If it has a spawned added to it, you will see all the spawn code for it somwhere (usualy in the same file). (Unless they changed the SCUD in DCX, it doesnt have a spawner on it).

There was a post a page or so ago that mentioned a possibility of addtemplating a spawner to any projectile, you might want to look into that.

If you look at the original code (not my code, but the stock DC_F code) for the projectile mentioned on the first page, that will give you an example of what to look for.

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