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Battlefield Modding Tutorials BFMODS • View topic - How to make any wepaon shoot a spawnable item

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sun Feb 27, 2005 2:21 am 
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Last edited by Superfuzz on Thu Aug 11, 2005 8:16 pm, edited 1 time in total.

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PostPosted: Sun Feb 27, 2005 2:56 am 
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PostPosted: Sun Feb 27, 2005 3:03 am 
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PostPosted: Sun Feb 27, 2005 3:14 am 
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yeah this was funny to see but i would never put it in a map here are some ss's

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PostPosted: Sun Feb 27, 2005 3:15 am 
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for certain wepaons it might be usefull. but not the knife.

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PostPosted: Sun Feb 27, 2005 11:45 am 
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I was thinking of using it to allow lada's to spit out landmines but it gave
me a headache and didn't sound like it would work out well on a full
server. All the unexplained TK's and landmines everywhere would be a
very bad thing. Most players would lay mines and not even know it, etc.


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PostPosted: Sun Feb 27, 2005 8:07 pm 
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Could one use a vehicle spawner to spawn a soldier spawner? ANd yes, coul;d u use that vehicle spawner in Superfuzz' trick? SO you can actually shoot soldeirspawns. That could give "unexpected" results i think..:P

[offtopic]that swrver u talked about, is that the FZZ Modded server?[/offtopic]

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