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Secret Weapons Jetpack Rip Tutorial (Hope It Helps) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1045 |
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Author: | bluemistywaters [ Tue May 29, 2007 11:26 am ] |
Post subject: | Re: Secret Weapons Jetpack Rip Tutorial (Hope It Helps) |
Objects file in Xpack2 is where I found a folder called jetpack but still can't find bfmp_sw_jetpack. Don't know if the Anthology pack is different to the seperate ad on packs or am I just going blind. J |
Author: | hardimpact [ Sun Jun 24, 2007 8:12 am ] |
Post subject: | hard jetpack |
Wow that was hard to rip! lol. You have to steal the geometries from the common folder of a kit in objects.rfa ************ GeometryTemplate.create StandardMesh GermanElite_rocketpack GeometryTemplate.file Rocketruppen_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 30 GeometryTemplate.setLodDistance 2 100 *************** and the common objects into common object of a russ medic/common ******* ObjectTemplate.create KitPart GermanElite_backpack ObjectTemplate.geometry GermanElite_bacpac ObjectTemplate.setBoneName backpack ObjectTemplate.setCopyLinksCount 0 rem more here too in common!!! ObjectTemplate.create ActiveKitPart GermanElite_RocketPack ObjectTemplate.geometry GermanElite_rocketpack ObjectTemplate.setBoneName backpack ObjectTemplate.setCopyLinksCount 0 ObjectTemplate.setActiveAcceleration 0/72/0 ObjectTemplate.setPassiveAcceleration 0/7.7/0 ObjectTemplate.setInAirAnimOverride GrenadeAxisFire ObjectTemplate.burstFrequency 30 ObjectTemplate.Damping 0.0 ObjectTemplate.setTrigger PIAction ObjectTemplate.addToNegativeMask Climbing ObjectTemplate.addToNegativeMask Crouching ObjectTemplate.addToNegativeMask Swiming ObjectTemplate.addToNegativeMask Lying ObjectTemplate.addTemplate e_RocketPack ObjectTemplate.addTemplate e_RocketPackDefault ObjectTemplate.DefaultEffectTemplate e_RocketPackDefault rem ObjectTemplate.startEffectTemplate e_MustangFire ObjectTemplate.ActiveHeatIncrement 2.25 rem ** I think PassiveHeatIncrement should be kept to 0.0 ** ObjectTemplate.PassiveHeatIncrement 0.0 ObjectTemplate.CoolingFactor 0.07 ObjectTemplate.ActiveEffectPersistancePerFrame 0 ObjectTemplate.loadSoundScript Sounds/RocketPack.ssc ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty ObjectTemplate.OverrideAirMovementInhibitations 1 *************** put in russkitmedicobjects ******** ObjectTemplate.addTemplate GermanElite_RocketPack ***************** make a folder under main map called Textures and put in dds rocketruppen_bs.dds ********************** edit the Natters and Rocketruppen_M1.rs files to go to textures not texture and put them in a StandardMesh folder ************************** edit init.con to have a line run Objects/Objects ************************ make a objects folder and paste in Jetpack folder with all its files ************ make a objects.con inside the objects folder with the line run Jetpack/Jetpack ******** make a Jetpack.con inside the Jetpack folder with the code run ai/objects run objects run network run geometries run Physics ***************** and finally...... russkitmedicobjects paste in ObjectTemplate.addTemplate GermanElite_RocketPack *********** SEE! ISN'T THAT EASY! |
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