Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue May 29, 2007 11:26 am 
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Joined: Sat May 26, 2007 8:06 pm
Posts: 19
Objects file in Xpack2 is where I found a folder called jetpack but still can't find bfmp_sw_jetpack.
Don't know if the Anthology pack is different to the seperate ad on packs or am I just going blind.



J


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 Post subject: hard jetpack
PostPosted: Sun Jun 24, 2007 8:12 am 
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Joined: Sat Sep 16, 2006 3:57 pm
Posts: 68
Wow that was hard to rip! lol. You have to steal the geometries from the common folder of a kit in objects.rfa
************
GeometryTemplate.create StandardMesh GermanElite_rocketpack
GeometryTemplate.file Rocketruppen_M1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 100
***************
and the common objects into common object of a russ medic/common
*******
ObjectTemplate.create KitPart GermanElite_backpack
ObjectTemplate.geometry GermanElite_bacpac
ObjectTemplate.setBoneName backpack
ObjectTemplate.setCopyLinksCount 0

rem more here too in common!!!

ObjectTemplate.create ActiveKitPart GermanElite_RocketPack
ObjectTemplate.geometry GermanElite_rocketpack
ObjectTemplate.setBoneName backpack
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.setActiveAcceleration 0/72/0
ObjectTemplate.setPassiveAcceleration 0/7.7/0
ObjectTemplate.setInAirAnimOverride GrenadeAxisFire
ObjectTemplate.burstFrequency 30
ObjectTemplate.Damping 0.0
ObjectTemplate.setTrigger PIAction
ObjectTemplate.addToNegativeMask Climbing
ObjectTemplate.addToNegativeMask Crouching
ObjectTemplate.addToNegativeMask Swiming
ObjectTemplate.addToNegativeMask Lying
ObjectTemplate.addTemplate e_RocketPack
ObjectTemplate.addTemplate e_RocketPackDefault
ObjectTemplate.DefaultEffectTemplate e_RocketPackDefault
rem ObjectTemplate.startEffectTemplate e_MustangFire
ObjectTemplate.ActiveHeatIncrement 2.25
rem ** I think PassiveHeatIncrement should be kept to 0.0 **
ObjectTemplate.PassiveHeatIncrement 0.0
ObjectTemplate.CoolingFactor 0.07
ObjectTemplate.ActiveEffectPersistancePerFrame 0
ObjectTemplate.loadSoundScript Sounds/RocketPack.ssc
ObjectTemplate.setInAirAnims Lb_RocketeeringIdle Empty
ObjectTemplate.OverrideAirMovementInhibitations 1
***************
put in russkitmedicobjects
********
ObjectTemplate.addTemplate GermanElite_RocketPack

*****************
make a folder under main map called Textures and put in dds
rocketruppen_bs.dds
**********************
edit the Natters and Rocketruppen_M1.rs files to go to textures not texture and put them in a StandardMesh folder
**************************
edit init.con to have a line
run Objects/Objects
************************
make a objects folder and paste in Jetpack folder with all its files
************
make a objects.con inside the objects folder with the line
run Jetpack/Jetpack
********
make a Jetpack.con inside the Jetpack folder with the code
run ai/objects
run objects
run network
run geometries
run Physics
*****************
and finally......
russkitmedicobjects paste in
ObjectTemplate.addTemplate GermanElite_RocketPack


***********
SEE! ISN'T THAT EASY!


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