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Battlefield Modding Tutorials BFMODS :: View topic - Adding bots to non COOP maps!
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Adding bots to non COOP maps!
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1001
Page 8 of 9

Author:  Doom27 [ Fri Jul 25, 2008 5:29 pm ]
Post subject:  Re: Adding bots to non COOP maps!

ok...i'll admit it....


I dont know how to extract that stuff...

Author:  jihunter [ Fri Jan 30, 2009 3:17 pm ]
Post subject:  Re: Adding bots to non COOP maps!

has anyone done this for battlefield vietnam. i have been reading all this and i have noticed bits of the code that need to be changed are different. to try to reference things i have been checking the code on maps that have conquest and coop and now i have the dumb blonde syndrome. i tried it once and bfv would not load up, so i am guessing i have done something wrong somewhere or forgot to add something.

this is what stumped me.

Bf1942/Game/AIdefault.con
Bf1942/Game/AIbehaviours.con
Bf1942/Game/AI/Strategies.con
Bf1942/Game/AI/radio.con
Bf1942/Game/AI/prerequisites.con
Bf1942/Game/AI/conditions.con

only strategies ,prerequisites and conditions are on bfv maps. just excuse me as i am learning this part of modding and its a lot harder than i thought.

after looking a bit more i actually found the files listed above.shows how much of a noob i am

Author:  theodor [ Sat Feb 07, 2009 10:13 am ]
Post subject:  Re: Adding bots to non COOP maps!

Hello,
I managed to 'mod' the server to crash every time it's soldiers time to spawn. Can anybody help me, what i did do wrong(berlin conquest).
conquest.con:
Game.setNumberOfTickets 1 80
Game.setNumberOfTickets 2 100
Game.setTicketLostPerMin 1 30
Game.setTicketLostPerMin 2 5
run Conquest/SpawnpointManagerSettings
run Conquest/SoldierSpawnTemplates
run Conquest/SoldierSpawns
run Conquest/ObjectSpawnTemplates
run Conquest/ControlPointTemplates
run ai v_arg1
run Conquest/ObjectSpawns v_arg1
run Conquest/ControlPoints v_arg1
rem *** EndOfFile ***

AI.con->added:
run AI/AIdefault.con v_arg1
run AI/AIbehaviours.con v_arg1
aiSettings.setMaxNBots 8

extracted game.rfa files
AIdefault.con
AIbehaviours.con
conditions.con
prerequisites.con
radio.con
Strategies.con
and copied them to map AI directory.
Server starts, with 8 bots. You can join, but server crashes when spawntime.
Any help appreciated.

edit:
also added to conquest.con:
include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con
include ../../../../../Objects/HandWeapons/Bar1918/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Bazooka/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/Colt/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Common/Weapons.con
include ../../../../../Objects/HandWeapons/DP/AI/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
include ../../../../../Objects/HandWeapons/K98/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAllies/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAxis/AI/Weapons.con
include ../../../../../Objects/HandWeapons/M1Garand/AI/Weapons.con
include ../../../../../Objects/HandWeapons/MedPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp18/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp40/AI/Weapons.con
include ../../../../../Objects/HandWeapons/No4/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Panzershreck/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/RepairPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Sg44/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Thompson/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type5/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type99/AI/Weapons.con
include ../../../../../Objects/HandWeapons/WalterP38/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Objects.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Objects.con
still no go..

Author:  darkstef [ Tue Feb 17, 2009 6:25 pm ]
Post subject:  Re: Adding bots to non COOP maps!

i modded omaha in dcf with one bot, but it crashes

my patch :

it's difficult to translate tutorials in french :lol:

Author:  Apache Thunder [ Thu Apr 23, 2009 5:00 pm ]
Post subject:  Re: Adding bots to non COOP maps!


Author:  freddy [ Thu Apr 23, 2009 8:37 pm ]
Post subject:  Re: Adding bots to non COOP maps!

uh i think im to tired or something but i cant figure out that yourpathgoeshere, can you post an example pls

Author:  Apache Thunder [ Fri Apr 24, 2009 3:59 am ]
Post subject:  Re: Adding bots to non COOP maps!


Author:  Datoneer [ Sun Dec 06, 2009 4:29 pm ]
Post subject:  Re: Adding bots to non COOP maps!


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