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Adding bots to non COOP maps! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1001 |
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Author: | freddy [ Sat Jun 16, 2007 3:04 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
hm then im way out, because for me its the other way around.. but im gonna try some more ideas bfore i give up edit: waaaa its working now!!! i did what you told and added all weapons and all wehichles that is in the map and it worked! many thanks for the help.. so now i gonna check if i can change the bot names, and how the skill level settings work. |
Author: | Airman [ Mon Dec 17, 2007 7:14 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
This is a really informative thread on getting the AI to work better. I thank you all for sharing your helpfull advice. This is the best site with the most helpfull, friendly and intellegent individuals ( yes, that means you ) in existance. Are any of these servers running now with these active AI bots on them ? Has anyone figured out how to get the bots to spawn into the ZPU-4 and stay in it and use it continuously in defending their main base ? I would like to make server sided files for Desert Combat maps such as El Alamein, Gazala, DC Desert Shield plus others that has the main opposition base ( COOP server team ratio is set at 0 Coalition / 10 Opposition - Human players on blue team verses AI bots on red team ) with anti air units ( ZPU-4 ) placed around the perimeter of the base with AI bots constantly firing at our aerial attacks. Has anyone got a server with this ? If so, any advice on how it's done ? I have posted another thread on a similar subject but we still can't get the AI to perform as strong as we hoped for. Thank you. |
Author: | Urglub [ Mon Dec 17, 2007 8:15 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
Author: | POTAmatt [ Tue Dec 18, 2007 2:19 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
Author: | Urglub [ Tue Dec 18, 2007 7:39 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
Author: | POTAmatt [ Tue Dec 18, 2007 7:46 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
LOL. Sorry to clarify, but big difference. Could you imagine: aiTemplatePlugIn.active MuttUnit aiTemplatePlugIn.setStrategicStrength 0 0 aiTemplatePlugIn.setStrategicStrength 1 9 Yikes! |
Author: | VOLTANO [ Tue Dec 18, 2007 8:03 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
Author: | Urglub [ Tue Dec 18, 2007 8:26 am ] |
Post subject: | Re: Adding bots to non COOP maps! |
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