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Battlefield Modding Tutorials BFMODS :: View topic - Adding bots to non COOP maps!
Battlefield Modding Tutorials BFMODS
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Adding bots to non COOP maps!
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=1001
Page 5 of 9

Author:  deathdude01 [ Thu Apr 19, 2007 12:24 am ]
Post subject: 


Author:  Losnar [ Thu Apr 19, 2007 4:15 am ]
Post subject: 


Author:  Hellfire [ Thu Apr 19, 2007 4:05 pm ]
Post subject:  Bots to coop maps..serverside


Author:  {DRX} !EyE! [ Sun Apr 29, 2007 12:39 am ]
Post subject: 

Greetz;

I was asked by cptvengeance to lend a hand if I would and I will if I can, lol. It's been some time since I've messed with this stuff, but I remember things quickly once I get immersed, so bear with me if I confuse the hell out of ya.

Not sure where we're at here, but something that stands out as a possible issue with the code used by Mathy was the paths for the ai weapon info...

here what works for me in my experiments...

the paths must be: include ../../../../../objects/whatever

---------------------------------------

include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con

include ../../../../../Objects/HandWeapons/Bar1918/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Bazooka/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/Colt/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Common/Weapons.con
include ../../../../../Objects/HandWeapons/DP/AI/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
include ../../../../../Objects/HandWeapons/K98/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAllies/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAxis/AI/Weapons.con
include ../../../../../Objects/HandWeapons/M1Garand/AI/Weapons.con
include ../../../../../Objects/HandWeapons/MedPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp18/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp40/AI/Weapons.con
include ../../../../../Objects/HandWeapons/No4/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Panzershreck/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/RepairPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Sg44/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Thompson/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type5/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type99/AI/Weapons.con
include ../../../../../Objects/HandWeapons/WalterP38/AI/Weapons.con

include ../../../../../Objects/Vehicles/Land/Sherman/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Objects.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Objects.con


Add or remove vehicles and weapons as needed, but remember; if a bot spawns with a gun it doesnt have info for; it aint gonna work. I didn't want bots stealing jeeps, so I left the jeeps out.

Hope this helps...if not, we'll figure it out.

L8

EyE

Author:  Hellfire [ Tue May 22, 2007 2:13 pm ]
Post subject:  Adding bots to non coop maps (serverside)


Author:  hardrock [ Fri Jun 15, 2007 4:16 pm ]
Post subject:  Re: Adding bots to non COOP maps!

played on hellfire's server, thank you, and his bots actually USE the rpg's, and they are very aggressive. And thanks for getting this site back up, i greatly appreciate it. im new to ssm, barely crawling, but thanks to this place, and people like hellfire, i think we can keep interest in BF42, whether it be old school, or the DC series, peace and love all!

Author:  freddy [ Sat Jun 16, 2007 12:10 am ]
Post subject:  Re: Adding bots to non COOP maps!


Author:  {DRX} !EyE! [ Sat Jun 16, 2007 1:02 am ]
Post subject:  Re: Adding bots to non COOP maps!

You can't omit any kits and have bots. You must have all the kits listed per map. If a bot spawns with a No4 and doesn't have the ai info for it the server will crash.

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