Yes, they will pop even higher now, more strait up also.
Basicly all shells I use YMod on.
I have M79 on server with Ymod.
Miss and bot is 20 meters up in air.
We have an internal joke about this.
PULL! You drop a M79 shell next to a bot and change to M60 and shoot him down in air.
Map I released has a cruel BM21Sam with YMod.
Fire all 40 rox at same time (altFire) close to a tank.
Before he reaches max altitude it starts to fade away.
YMod works like this.
Radius 10
YMod 2
This will make an eliptic shaped explosion.
Width radius 10
Hight radius 5
How to get most out of it?
Center of a human is about 0.9
You wanna have about 1 meter high explosion here, this will only damage his legs.
Radius 3
YMod 3
Force/damage are calculated from center with same YMod values.
So if you hit this bot anywhere he will die.
But if you miss it will still be alive but high in air.
Tweak damage to be exact to kill on a direct hit on material 40, 41 and 42, no more no less.
Now when you miss bot, he will lose about 30-50% of his life.
Becouse it only gives him damage to legs, not torso, arms and head.
Now turn him into a swiss chees with M60.
Without YMod this bot will fly sideways and probebly be stone dead.
Radius will do damage to 40, 41 and 42=Sure death.
M79 has to big radius and kill force in org game.
Lift tanks up, ad more force and radius.
Put some YMod in there so they pop strait up.
Hight on radius should be about 3-4 meters.
This is so cool in tank battles.
Meet a bigger tank, don't hit him, miss him and you winn!
He can't aim at you if he bouncing around.
Don't make it jump to high, only 1-2 meter or so.
YMod also works with 0.5 value.
Radius 10
Ymod .3
Explosion width 10
Explosion hight ~33
Now bring those plane down with ExPack.
This setting will push everything more sideways.
Think of YMod as an American Football, max force and damage in center, minimum at surface.
PS.
Have a bunch of screenies with player comments on.
Wonder where they get everything from.