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Battlefield Modding Tutorials BFMODS • View topic - Adding bots to non COOP maps!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 65 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
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PostPosted: Thu Apr 19, 2007 12:24 am 
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PostPosted: Thu Apr 19, 2007 4:15 am 
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PostPosted: Thu Apr 19, 2007 4:05 pm 
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PostPosted: Sun Apr 29, 2007 12:39 am 
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Greetz;

I was asked by cptvengeance to lend a hand if I would and I will if I can, lol. It's been some time since I've messed with this stuff, but I remember things quickly once I get immersed, so bear with me if I confuse the hell out of ya.

Not sure where we're at here, but something that stands out as a possible issue with the code used by Mathy was the paths for the ai weapon info...

here what works for me in my experiments...

the paths must be: include ../../../../../objects/whatever

---------------------------------------

include ../../../../../objects/items/basekit/ai/objects.con
include ../../../../../objects/soldiers/common/AI/Objects.con

include ../../../../../Objects/HandWeapons/Bar1918/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Bazooka/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/Colt/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Common/Weapons.con
include ../../../../../Objects/HandWeapons/DP/AI/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAllies/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/GrenadeAxis/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/JohnsonLMG/AI/Weapons.con
include ../../../../../Objects/HandWeapons/K98/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAllies/AI/Weapons.con
include ../../../../../Objects/HandWeapons/KnifeAxis/AI/Weapons.con
include ../../../../../Objects/HandWeapons/M1Garand/AI/Weapons.con
include ../../../../../Objects/HandWeapons/MedPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp18/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Mp40/AI/Weapons.con
include ../../../../../Objects/HandWeapons/No4/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Panzershreck/Ai/Weapons.con
include ../../../../../Objects/HandWeapons/RepairPack/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Sg44/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Thompson/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type5/AI/Weapons.con
include ../../../../../Objects/HandWeapons/Type99/AI/Weapons.con
include ../../../../../Objects/HandWeapons/WalterP38/AI/Weapons.con

include ../../../../../Objects/Vehicles/Land/Sherman/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Sherman/AI/Objects.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Weapons.con
include ../../../../../Objects/Vehicles/Land/Tiger/AI/Objects.con


Add or remove vehicles and weapons as needed, but remember; if a bot spawns with a gun it doesnt have info for; it aint gonna work. I didn't want bots stealing jeeps, so I left the jeeps out.

Hope this helps...if not, we'll figure it out.

L8

EyE


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PostPosted: Tue May 22, 2007 2:13 pm 
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PostPosted: Fri Jun 15, 2007 4:16 pm 
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Posts: 621
Location: United States of America
played on hellfire's server, thank you, and his bots actually USE the rpg's, and they are very aggressive. And thanks for getting this site back up, i greatly appreciate it. im new to ssm, barely crawling, but thanks to this place, and people like hellfire, i think we can keep interest in BF42, whether it be old school, or the DC series, peace and love all!

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PostPosted: Sat Jun 16, 2007 12:10 am 
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PostPosted: Sat Jun 16, 2007 1:02 am 
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You can't omit any kits and have bots. You must have all the kits listed per map. If a bot spawns with a No4 and doesn't have the ai info for it the server will crash.


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