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Battlefield Modding Tutorials BFMODS • View topic - Making vehicles static (immobile)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Sep 02, 2004 5:47 pm 
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PostPosted: Fri Sep 03, 2004 1:40 am 
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couldn't you just put up a wall with the staticobjects.con file in front of the entrance to the carrier?


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PostPosted: Fri Sep 03, 2004 1:42 am 
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lol
Probably too simple of a fix for this crowd. :)

But that would do it just fine, as long as the entrance radius is fairly small.
errrr.... wait, you could get into an AA gun and then just switch into the drivers seat.

I love replies like Milton's. Often things are overthought, but alas this is not one of 'em. I think.......


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Thanks tacoman, that squelched the boat movement. I tried to setup some ZPU guns on the deck (workaround), but after the next build, I log in to find the boat rocking back and forth, like it slid out from underneath the guns. Not quite understanding that one.

Is there a way to just disable the pilot house through the active commands, within the objectspawntemplate?


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let the poor bastards use their AA guns. Just disable the engines as I explained above and set its speedMod to 0.

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