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Battlefield Modding Tutorials BFMODS • View topic - Camel

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Camel
PostPosted: Wed Dec 29, 2004 2:04 am 
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PostPosted: Wed Dec 29, 2004 2:24 am 
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PostPosted: Wed Dec 29, 2004 2:46 am 
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PostPosted: Thu Dec 30, 2004 11:33 am 
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a flying camel. lmao

u could do it non ssm. if you had the model also (so u could divide the legs, etc), just make it like the soldiers run, as in the legs being rotation bundles.

But ssm, It does have mobile physics, and also it does have an engine already attached, it just doesnt work??? So you could probably make it move, but it would kinda glide across the florr, and not be very realistic.

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PostPosted: Thu Dec 30, 2004 12:51 pm 
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Location: 1.80m above the ground
Well i did attach an katyudsha to it, but it wouldnt budge. It just keeps on slowly rotating, i think thats what the engine is for?
It also seems that the lods do not have and mobilephysics set to 1, maybe that helps.


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OK, NEEDS SOME WORK ;-)


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PostPosted: Sun Feb 12, 2006 3:23 am 
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The camel is missing a line in the object.con file to make it mobile

rem *** lodcamel2 ***
ObjectTemplate.create LodObject lodcamel2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1 <<<add this line
rem -------------------------------------
ObjectTemplate.addTemplate camel2Complex
ObjectTemplate.addTemplate camel2Simple
ObjectTemplate.addTemplate camel2Wreck
ObjectTemplate.setPosition 0/-1.2/0
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------
ObjectTemplate.lodSelector camel2LodSelector

The engine for the camel isnt complete either so you will have to steal another engine from somewhere, When i used a car engine it wasnt that stable and once it fell over you couldnt get it upright again but it moved, didnt test it server side though.

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Last edited by -NB-Dazzer on Mon Feb 13, 2006 4:01 am, edited 1 time in total.

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