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Battlefield Modding Tutorials BFMODS • View topic - Death Bubble Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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"ObjectTemplate.AddVehicleType jsf_agm -1 -4 0"

Did anyone ever get to work the first and third argument? They would be solution of all our problems. I tried it with plus and minus values for the first argument, but the amount of repair seems to be always infinite (if set to -1 or not). Nevertheless the third argument ("self resupply") has some effect! Set it to -5 and one will die immediately in any death bubble. So somehow it works, but apparently not as it should!

cAP


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AddVehicleType Property

Usage:
ObjectTemplate.AddVehicleType string number number boolean

Argument values:
argument 1: BF110, BlackMedal, Elco80, F4Phantom, Ho-Ha, Ju88A, KettenKrad, Lcvp, Lynx, M3GMC, M3Grant, Mosquito, Panzeriv, Sexton, Sturmgeschutz, T34, T34-84, Tango, Type38, UH1Assault, UH1Transport, aichival, aichival-t, ...
argument 2: range is -1 to 0; most commonly -1
argument 3: range is 2 to 4; most commonly 4
argument 4: 0; most commonly 0

Description: Defines the type of vehicle repaired by this object, i.e. hangars and repair pads. The first argument is the amount of repair the object can do, with "-1" meaning "infinite" (which is the only value BF uses). The second argument is the rate of repair for the given type of object (e.g. for a type of plane). The third argument is the amount the object itself regains in its ability to repair (BF always uses 0, since the amount of repair is always infinite).



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