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Battlefield Modding Tutorials BFMODS • View topic - Questions about Modded Version Of El Alamein

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Nov 15, 2004 4:18 am 
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Last edited by GForce on Wed Nov 17, 2004 12:14 am, edited 1 time in total.

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PostPosted: Mon Nov 15, 2004 4:51 am 
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PostPosted: Mon Nov 15, 2004 6:44 am 
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PostPosted: Mon Nov 15, 2004 7:10 am 
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This mod should work for you, it makes it so that 3 of each fighter spawn and 2 of each bomber spawn it also has an anti-camp bubble that extends approx. 200m from the repair pads at the main bases.


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PostPosted: Mon Nov 15, 2004 1:06 pm 
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Thanks for the info guys, it is much apreciated!

Oh and Milton, to make that mod work... do I just place the rfa file in with the rest of them on the server?

Thanks

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PostPosted: Mon Nov 15, 2004 3:41 pm 
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I tried placing that rfa file in the following directory...

C:\Program Files\EA GAMES\Battlefield 1942\Mods\bf1942\Archives\bf1942

and strangely when I create the game it starts EL with no vehicles whatsoever. Also many buildings are missing.

I did notice that that folder also contains som othe EL rfa files. Such as, El_Alamein_000.rfa and El_Alamein_003.rfa. Not knowing how all this modding works, I wasn't sure if this is causing a conflict.

Does BF use the highest related rfa file when it creates the game or is it combination of all the related rfa's?

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PostPosted: Mon Nov 15, 2004 5:10 pm 
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so bf42 not dcf? i think that file might be a dcf mod?


for dcf you'd put it in:
C:\Program Files\EA GAMES\Battlefield 1942\Mods\DC_Final\Archives\bf1942\levels
bf42 you'd need to make a different map(assuming thats a dcf map milton posted)


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PostPosted: Mon Nov 15, 2004 5:18 pm 
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no this is a BF map so I believe I put it in the correct place. Was Miltons mod for DC?

My ultimate goal is to leave one of my servers stock and to make the other one so that all maps have a no-camping mod as well as more planes for the levels that have planes. Or even just set it up so that the plane spawn time is quicker. Kinda like coral where the planes keep spawning. If there is a simple way to edit say 1 global file to achieve this it would be great.

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