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Battlefield Modding Tutorials BFMODS • View topic - FH vehicles

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: FH vehicles
PostPosted: Sat Dec 12, 2009 9:17 pm 
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Is possible to use the vehicles of FH, to be used in a custom map bf42?

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 Post subject: Re: FH vehicles
PostPosted: Sat Dec 12, 2009 9:42 pm 
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Yes.

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 Post subject: Re: FH vehicles
PostPosted: Sat Dec 12, 2009 9:43 pm 
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If its anything like DC and Bf42 then you should be able too, You would just have to make sure that anyone who plays the custom map has FH installed aswell.


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 Post subject: Re: FH vehicles
PostPosted: Sun Dec 13, 2009 8:43 am 
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Uhm no? You simply integrate the FH objects in your map.rfa and you are independent of the mod.

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 Post subject: Re: FH vehicles
PostPosted: Sun Dec 13, 2009 7:54 pm 
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Ok, someone who has made such a change, you can teach me the files that I have to look at FH: it would only texture, geometry, objects and standarmesh? Anything else?
If you can send an example of a custom map with FH vehicle for me to analyze, thank you!

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 Post subject: Re: FH vehicles
PostPosted: Mon Dec 14, 2009 1:58 pm 
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Ok, I tried the P40 airplane (FH), made all the way ... Objects folder (with all files: Network.con, Objects.con, Geometries.con, P40.con, Ai, Sound, Weapons.con, Physics.con, etc. ) ... Menu folder, Texture and StardadMesh (all P40) ... and out folder, objects. con (run P40/P40) ... put on my custom map.
Init.con:
textureManager.alternativePath bf1942/levels/teste/texture.
run objects / objects
Battlecraft:
b1942.lst, P40=StandardMesh(P40_hull_m1)
bf1942.cfg, OpenMODArchive=Custom_Objects\Custom_Objects.rfa
Battlefield:
Folder Custom Objects, file Custom Objects.rfa ( Texture and Standardmesh ).
......
Ok, I opened my BC, created the spawned, allied:P40 ( p40 appeared :shock: ), but when I test the map, BC closes giving an error. :cry:
The model has conflict with the bf42, does anybody know why?
Lost something or left to do something else? :evil:

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 Post subject: Re: FH vehicles
PostPosted: Mon Dec 14, 2009 5:53 pm 
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Run it with the debugger in windowed mode, you'll get a detailed error message saying where you messed up.

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 Post subject: Re: FH vehicles
PostPosted: Tue Dec 15, 2009 1:30 pm 
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