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Battlefield Modding Tutorials BFMODS :: View topic - FH vehicles
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

FH vehicles
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5435
Page 1 of 2

Author:  anselmus [ Sat Dec 12, 2009 9:17 pm ]
Post subject:  FH vehicles

Is possible to use the vehicles of FH, to be used in a custom map bf42?

Author:  Senshi [ Sat Dec 12, 2009 9:42 pm ]
Post subject:  Re: FH vehicles

Yes.

Author:  tekk [ Sat Dec 12, 2009 9:43 pm ]
Post subject:  Re: FH vehicles

If its anything like DC and Bf42 then you should be able too, You would just have to make sure that anyone who plays the custom map has FH installed aswell.

Author:  Senshi [ Sun Dec 13, 2009 8:43 am ]
Post subject:  Re: FH vehicles

Uhm no? You simply integrate the FH objects in your map.rfa and you are independent of the mod.

Author:  anselmus [ Sun Dec 13, 2009 7:54 pm ]
Post subject:  Re: FH vehicles

Ok, someone who has made such a change, you can teach me the files that I have to look at FH: it would only texture, geometry, objects and standarmesh? Anything else?
If you can send an example of a custom map with FH vehicle for me to analyze, thank you!

Author:  anselmus [ Mon Dec 14, 2009 1:58 pm ]
Post subject:  Re: FH vehicles

Ok, I tried the P40 airplane (FH), made all the way ... Objects folder (with all files: Network.con, Objects.con, Geometries.con, P40.con, Ai, Sound, Weapons.con, Physics.con, etc. ) ... Menu folder, Texture and StardadMesh (all P40) ... and out folder, objects. con (run P40/P40) ... put on my custom map.
Init.con:
textureManager.alternativePath bf1942/levels/teste/texture.
run objects / objects
Battlecraft:
b1942.lst, P40=StandardMesh(P40_hull_m1)
bf1942.cfg, OpenMODArchive=Custom_Objects\Custom_Objects.rfa
Battlefield:
Folder Custom Objects, file Custom Objects.rfa ( Texture and Standardmesh ).
......
Ok, I opened my BC, created the spawned, allied:P40 ( p40 appeared :shock: ), but when I test the map, BC closes giving an error. :cry:
The model has conflict with the bf42, does anybody know why?
Lost something or left to do something else? :evil:

Author:  Senshi [ Mon Dec 14, 2009 5:53 pm ]
Post subject:  Re: FH vehicles

Run it with the debugger in windowed mode, you'll get a detailed error message saying where you messed up.

Author:  anselmus [ Tue Dec 15, 2009 1:30 pm ]
Post subject:  Re: FH vehicles


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