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FH vehicles https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5435 |
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Author: | anselmus [ Sat Dec 12, 2009 9:17 pm ] |
Post subject: | FH vehicles |
Is possible to use the vehicles of FH, to be used in a custom map bf42? |
Author: | Senshi [ Sat Dec 12, 2009 9:42 pm ] |
Post subject: | Re: FH vehicles |
Yes. |
Author: | tekk [ Sat Dec 12, 2009 9:43 pm ] |
Post subject: | Re: FH vehicles |
If its anything like DC and Bf42 then you should be able too, You would just have to make sure that anyone who plays the custom map has FH installed aswell. |
Author: | Senshi [ Sun Dec 13, 2009 8:43 am ] |
Post subject: | Re: FH vehicles |
Uhm no? You simply integrate the FH objects in your map.rfa and you are independent of the mod. |
Author: | anselmus [ Sun Dec 13, 2009 7:54 pm ] |
Post subject: | Re: FH vehicles |
Ok, someone who has made such a change, you can teach me the files that I have to look at FH: it would only texture, geometry, objects and standarmesh? Anything else? If you can send an example of a custom map with FH vehicle for me to analyze, thank you! |
Author: | anselmus [ Mon Dec 14, 2009 1:58 pm ] |
Post subject: | Re: FH vehicles |
Ok, I tried the P40 airplane (FH), made all the way ... Objects folder (with all files: Network.con, Objects.con, Geometries.con, P40.con, Ai, Sound, Weapons.con, Physics.con, etc. ) ... Menu folder, Texture and StardadMesh (all P40) ... and out folder, objects. con (run P40/P40) ... put on my custom map. Init.con: textureManager.alternativePath bf1942/levels/teste/texture. run objects / objects Battlecraft: b1942.lst, P40=StandardMesh(P40_hull_m1) bf1942.cfg, OpenMODArchive=Custom_Objects\Custom_Objects.rfa Battlefield: Folder Custom Objects, file Custom Objects.rfa ( Texture and Standardmesh ). ...... Ok, I opened my BC, created the spawned, allied:P40 ( p40 appeared ), but when I test the map, BC closes giving an error. The model has conflict with the bf42, does anybody know why? Lost something or left to do something else? |
Author: | Senshi [ Mon Dec 14, 2009 5:53 pm ] |
Post subject: | Re: FH vehicles |
Run it with the debugger in windowed mode, you'll get a detailed error message saying where you messed up. |
Author: | anselmus [ Tue Dec 15, 2009 1:30 pm ] |
Post subject: | Re: FH vehicles |
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