Ok, I tried the P40 airplane (FH), made all the way ... Objects folder (with all files: Network.con, Objects.con, Geometries.con, P40.con, Ai, Sound, Weapons.con, Physics.con, etc. ) ... Menu folder, Texture and StardadMesh (all P40) ... and out folder, objects. con (run P40/P40) ... put on my custom map.
Init.con:
textureManager.alternativePath bf1942/levels/teste/texture.
run objects / objects
Battlecraft:
b1942.lst, P40=StandardMesh(P40_hull_m1)
bf1942.cfg, OpenMODArchive=Custom_Objects\Custom_Objects.rfa
Battlefield:
Folder Custom Objects, file Custom Objects.rfa ( Texture and Standardmesh ).
......
Ok, I opened my BC, created the spawned, allied:P40 ( p40 appeared
![Shocked :shock:](./images/smilies/icon_eek.gif)
), but when I test the map, BC closes giving an error.
The model has conflict with the bf42, does anybody know why?
Lost something or left to do something else?
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)