Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
pysics.gravity..... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5415 |
Page 2 of 2 |
Author: | Senshi [ Fri Nov 27, 2009 11:49 am ] |
Post subject: | Re: pysics.gravity..... |
Player, adding engines to the soldiers won't help any either...because the soldiers are universal, no matter what kit you use. You'd need to add it to the kit specifically, and I doubt that works. |
Author: | PLAYER [ Fri Nov 27, 2009 2:49 pm ] |
Post subject: | Re: pysics.gravity..... |
Author: | battlef13ldmad [ Fri Nov 27, 2009 5:20 pm ] |
Post subject: | Re: pysics.gravity..... |
It didn't work... Any thoughts? |
Author: | PLAYER [ Fri Nov 27, 2009 8:54 pm ] |
Post subject: | Re: pysics.gravity..... |
Author: | Apache Thunder [ Fri Nov 27, 2009 11:16 pm ] |
Post subject: | Re: pysics.gravity..... |
Did you try adding the engine to a kitpart? You can only addTemplate handweapons, kitparts, and activekitparts to kits. Anything else would cause a CTD with a unknown kit part error. Try adding the engine to one of the kit parts. If you need a kitpart for only one kit (since many kits share kitparts), then you can create a new one making sure that it is attached to a bone. (since kitparts must specify a bone to attach to, use an existing part as an example) |
Page 2 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |