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Minor issue when animating a banana.... https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5384 |
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Author: | Apache Thunder [ Tue Nov 10, 2009 11:31 pm ] |
Post subject: | Re: Minor issue when animating a banana.... |
On the subject of vehicles. I experimented with making the main mesh of the toad kart a animatedMesh. Worked fine...but...THere was no drag at all. It was like it had zero air drag and would bounce around like crazy if you hit a bump and especially when it blows up. So I guess the vehicle would have to have some kind of standardMesh for the primary mesh first before using a animatedMesh as the game seems unable to calcualate flight physics for something that relies solely on an animatedMesh.. |
Author: | Archimonde0_0 [ Tue Nov 10, 2009 11:36 pm ] |
Post subject: | Re: Minor issue when animating a banana.... |
Well it doesn't need to be animated mesh to have a skeleton. For instance a Gun has a skeleton, and its not a animated mesh, you can add a skeleton to just about anything, you just need to have the appropriate .skn file to back it up |
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