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Battlefield Modding Tutorials BFMODS • View topic - Minor issue when animating a banana....

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Nov 10, 2009 11:31 pm 
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Location: Levelland, Texas
On the subject of vehicles. I experimented with making the main mesh of the toad kart a animatedMesh. Worked fine...but...THere was no drag at all. It was like it had zero air drag and would bounce around like crazy if you hit a bump and especially when it blows up.

So I guess the vehicle would have to have some kind of standardMesh for the primary mesh first before using a animatedMesh as the game seems unable to calcualate flight physics for something that relies solely on an animatedMesh.. :P

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Last edited by Apache Thunder on Wed Nov 11, 2009 1:12 am, edited 1 time in total.

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PostPosted: Tue Nov 10, 2009 11:36 pm 
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Well it doesn't need to be animated mesh to have a skeleton. For instance a Gun has a skeleton, and its not a animated mesh, you can add a skeleton to just about anything, you just need to have the appropriate .skn file to back it up


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