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Battlefield Modding Tutorials BFMODS :: View topic - Minor issue when animating a banana....
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Minor issue when animating a banana....
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5384
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Author:  Apache Thunder [ Wed Nov 04, 2009 6:57 pm ]
Post subject:  Minor issue when animating a banana....

I recently found out how to animate stuff! Thanks to a tutorial on making weapon animations! I only needed to know how to actually get the dam objects in 3DSMax to move when I press the little play button and such. As it turns out I had to turn on auto key then move the stuff I want animated to a position so that it would animated to reach the new position I set. The tutorial video also showed how to use IK Solvers. This also make animating easier as well. :D


So I am planning on animating a couple things in my Mario Kart mod. Here's previews of the banana mesh that will be used in on the banana projectile:

As seen in 3DSMax:
Image


And how it looks ingame: (click to view video)



Just one issue. When I apply the animation, the banana gets supersized...I have no clue why...Any ideas on how to fix that? (geometry scale command doesn't work on animated meshes by the way)

UPDATE:

I found the fix! There is only one bone object that is not animated. The bone for the body of the animation. So I accidentally made 100 frames of the body bone doing...well...nothing....

This caused problems when I exported the animation. So I removed all key frames for the body skeleton bone since it doesn't move and then exported the animation without the body bone selected. It then returned to normal size while still animating properly. :D



Now it's just how I want it. :D

Author:  [TKO]Twist [ Fri Nov 06, 2009 7:32 am ]
Post subject:  Re: Minor issue when animating a banana....

Looks cool!

Author:  Ricardo [ Fri Nov 06, 2009 9:37 am ]
Post subject:  Re: Minor issue when animating a banana....

too funny. :D

Author:  SexyLeapord [ Sat Nov 07, 2009 3:56 pm ]
Post subject:  Re: Minor issue when animating a banana....

I wanna play the mod. I'lll be glad to BETA test it :D

Author:  Apache Thunder [ Tue Nov 10, 2009 7:34 pm ]
Post subject:  Re: Minor issue when animating a banana....


Author:  Archimonde0_0 [ Tue Nov 10, 2009 7:40 pm ]
Post subject:  Re: Minor issue when animating a banana....

Glad to see people learning to animate, it makes mods much more interesting.

Author:  Apache Thunder [ Tue Nov 10, 2009 8:44 pm ]
Post subject:  Re: Minor issue when animating a banana....

:D

Speaking of animation. I animated the hell out of Luigi Circuit:




I animated 3 objects and it sure livened up the place. :D

(the trees are NOT treeMeshes! I made those animatedMeshes too! ;) )

Author:  Archimonde0_0 [ Tue Nov 10, 2009 11:14 pm ]
Post subject:  Re: Minor issue when animating a banana....

Yup, theres alot you can do that no mods utilized back in the day. Organic Vehicles, animated statics, organic weapons, even trench coats.

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