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Battlefield Modding Tutorials BFMODS • View topic - bazooka gun mods?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: bazooka gun mods?
PostPosted: Sun Nov 01, 2009 2:27 pm 
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Joined: Sat Oct 24, 2009 8:42 am
Posts: 67
Hi i've been looking for changing the power of the bazooka and decreasing the strength. So you go flying around?? Can you give a code or tell were it is to change? Thanks

The idea is when i shoot at cars they will go flying around.

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 Post subject: Re: bazooka gun mods?
PostPosted: Sun Nov 01, 2009 8:15 pm 
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Joined: Thu Apr 02, 2009 7:05 pm
Posts: 34
sure here you go=)

and welcome =) that will make cars and tanks and soldier fly away a bite

ObjectTemplate.active BazookaProjectile
ObjectTemplate.material 93
ObjectTemplate.material2 93
ObjectTemplate.Radius 30
ObjectTemplate.ForceOnExplosion 9999999


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 Post subject: Re: bazooka gun mods?
PostPosted: Mon Nov 02, 2009 3:01 pm 
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Joined: Sat Oct 24, 2009 8:42 am
Posts: 67
aaa, it didn't work the projectile just went straight through the jeep. Any ideas how to change it?

Thanks any way :D

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 Post subject: Re: bazooka gun mods?
PostPosted: Tue Nov 03, 2009 1:33 am 
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Joined: Thu Apr 02, 2009 7:05 pm
Posts: 34
hmm

tray chnage the nummbers on matrial

ObjectTemplate.material 72
ObjectTemplate.material2 73

like that=) im not relly sure


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 Post subject: Re: bazooka gun mods?
PostPosted: Tue Nov 03, 2009 5:04 am 
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Joined: Sat May 10, 2008 5:47 am
Posts: 85
or just dont change materials

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 Post subject: Re: bazooka gun mods?
PostPosted: Fri Nov 06, 2009 7:40 pm 
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Joined: Sat Jan 24, 2009 9:45 am
Posts: 32
Location: France
or try that

ObjectTemplate.Active Bazooka
ObjectTemplate.velocity 1000

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