Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
Battlefield 1942 jeep modding questions!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5342 |
Page 1 of 1 |
Author: | battlef13ldmad [ Sat Oct 24, 2009 8:58 am ] |
Post subject: | Battlefield 1942 jeep modding questions!! |
Ok in a willy (jeep) you can normally fit 2 people, how can you fit 4? Jump out of a airplane and survive without a parachute. Making a knife really deadly, so it can kill vehicles. zero gravity so you can float or fly like a plane. How to make nitros by pressing right click button on a jeep. When you drop a expack it turns into a jeep or somthing. Then u can detonate it. Any ideas? Make your soldier go quick. and finaly, i want to change the bf1942 mod so on a map like berlin you have any weapon. This applies to multiplayer, i have seen some people who carry around snipers, bazookas,stg44 ect. How is this done. I have made it so the bazooka is a JohnsonLMG on my screen but when i kill someone it just says i killed someone with a bazooka. Whats happening and how can i change it. Thanks a lot ( i may have more questions to ask later) P.S Any good mods you have found out, can you tell me please. |
Author: | Senshi [ Sat Oct 24, 2009 9:09 am ] |
Post subject: | Re: Battlefield 1942 jeep modding questions!! |
1) Add two more passenger PCOs. Just copy the one already avaible, reposition it so they are on the rear seats and add it to the jeep complex. Done. 2) Probably only way to do that is to change speedmod to 0 for the soldier 3) You'll have to change the materialsettings (in game.rfa) to make the knife material more deadly against other materials or, easier: Just change the knife weapon material to something more powerful, e.g. the Tiger main cannon material. Won't kill, but hurt more 4) Just set gravity to zero? It's even possible to adjust that for the server itself using remote manager....Physics.gravity <#> , -9.81 is standard, 0 would mean no gravity 5) Check the basic tutorials 6) More difficult 7) Search for it, has been discussed before and PLAYER found a wonderful solution using animationspeeds 8) you need to change the Kits und Objects\Items\kits\, there you can change what weapons a kit includes. PS: Good mods for WW2 scenario: FH and BG42 (but only BG is still active) ; for modern era: Desert Combat or even better: Apache Thunders' recently released DC Unauthorized 2.3 (to be found in this forum) |
Author: | battlef13ldmad [ Sat Oct 24, 2009 1:07 pm ] |
Post subject: | Re: Battlefield 1942 jeep modding questions!! |
[quote="Senshi"]1) Add two more passenger PCOs. Just copy the one already avaible, reposition it so they are on the rear seats and add it to the jeep complex. Done. This is what i have changed on objects/vehicles/land/willy/objects.con The yellow is what i have changed, is it right? rem *** Willy *** ObjectTemplate.create PlayerControlObject Willy ObjectTemplate.NameTagOffset -0.3/-0.2/0 ObjectTemplate.setNetworkableInfo WillyBodyInfo ObjectTemplate.saveInSeparateFile 1 objectTemplate.cullRadiusScale 5 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.explosionRadius 8 ObjectTemplate.explosionDamage 5 ObjectTemplate.damageFromWater 1 ObjectTemplate.drag 1.5 ObjectTemplate.mass 2500 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasArmor 1 ObjectTemplate.speedMod 1 ObjectTemplate.exitTimer 0.75 ObjectTemplate.hitpoints 50 ObjectTemplate.maxhitpoints 50 ObjectTemplate.material 45 ObjectTemplate.criticalDamage 6 ObjectTemplate.hpLostWhileCriticalDamage 2 ObjectTemplate.explosionForceMod 20 ObjectTemplate.hpLostWhileUpSideDown 5 ObjectTemplate.hpLostWhileDamageFromWater 5 ObjectTemplate.addArmorEffect 30 e_WillyDamage 0/1.7/0 ObjectTemplate.addArmorEffect 6 e_WillyFire 0/0.5/0.8 ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/0/0 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0 ObjectTemplate.aiTemplate Willy rem ------------------------------------- ObjectTemplate.addTemplate lodWilly rem ------------------------------------- ObjectTemplate.setSoldierExitLocation -1.5/0/-0.8 0/0/0 ObjectTemplate.GUIIndex 26 ObjectTemplate.setVehicleIcon "Vehicle/Icon_willy.tga" ObjectTemplate.setVehicleIconPos 40/79 ObjectTemplate.setPrimaryAmmoBar ABNone ObjectTemplate.setCrossHairType CHTNone ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTScoutCar ObjectTemplate.setToolTipType TTScoutCar ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga" ObjectTemplate.hasRestrictedExit 1 rem *** lodWilly *** ObjectTemplate.create LodObject lodWilly ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate WillyComplex ObjectTemplate.addTemplate WillySimple ObjectTemplate.addTemplate WillyWreck rem ------------------------------------- ObjectTemplate.lodSelector WillyLodSelector rem *** WillyComplex *** ObjectTemplate.create Bundle WillyComplex ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasResponsePhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate lodWillyCockpit rem ObjectTemplate.setPosition 0/0.6/-0.999 ObjectTemplate.addTemplate WillyCamera ObjectTemplate.setPosition -0.38/0.95/-1.25 ObjectTemplate.addTemplate WillySeat ObjectTemplate.setPosition -0.399/0.6/-0.75 ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/0/1 ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/0/-1 ObjectTemplate.addTemplate WillyPassenger_PCO1 ObjectTemplate.addTemplate WillyPassenger_PCO2 ObjectTemplate.addTemplate WillyPassenger_PCO3 ObjectTemplate.setPosition 0/0.35/-0.25 ObjectTemplate.addTemplate WillyEngine ObjectTemplate.setPosition 0/0.35/-0.25 ObjectTemplate.addTemplate WillySteeringDummy ObjectTemplate.setPosition -0.399/0.35/0.15 ObjectTemplate.setRotation 0/34/0 rem ------------------------------------- rem *** lodWillyCockpit *** ObjectTemplate.create LodObject lodWillyCockpit rem ------------------------------------- ObjectTemplate.addTemplate WillyCockpitExternal rem ObjectTemplate.setPosition 0/-0.95/1.25 ObjectTemplate.addTemplate WillyCockpitInternal ObjectTemplate.setPosition 0/0.35/-0.25 rem ------------------------------------- ObjectTemplate.lodSelector WillyCockpitSelector1 rem *** WillyCockpitExternal *** ObjectTemplate.create SimpleObject WillyCockpitExternal ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.geometry Willy_Hull_M1 rem *** WillyCockpitInternal *** ObjectTemplate.create Bundle WillyCockpitInternal ObjectTemplate.geometry 1P_Willy_Hul_M1 rem *** WillyCockpitSelector *** LodSelectorTemplate.create DistCompareSelector WillyCockpitSelector1 rem LodSelectorTemplate.create DistanceSelector WillyCockpitSelector LodSelectorTemplate.addLodDistance 3.05 LodSelectorTemplate.addLodComparison 0.5 rem *** WillyCamera *** ObjectTemplate.create Camera WillyCamera ObjectTemplate.setMinRotation -110/-40/0 ObjectTemplate.setMaxRotation 110/10/0 ObjectTemplate.setPivotPosition 0/0.25/0.3 ObjectTemplate.setMaxSpeed 90/90/0 ObjectTemplate.setAcceleration 5000/5000/0 ObjectTemplate.setInputToYaw c_PIMouseLookX ObjectTemplate.setInputToPitch c_PIMouseLookY rem *** WillySeat *** ObjectTemplate.create SeatObject WillySeat ObjectTemplate.seatFlags c_SeatShowFullBodySoldier ObjectTemplate.seatFlags c_SeatIsOutside rem *** WillyEntry *** ObjectTemplate.create EntryPoint WillyEntry ObjectTemplate.setEntryRadius 2.3 rem *** WillyPassengerPCO1 *** ObjectTemplate.create PlayerControlObject WillyPassengerPCO1 ObjectTemplate.setNetworkableInfo WillyBodyInfo ObjectTemplate.aiTemplate WillyPassenger2 rem ------------------------------------- ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/1.25 ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/-0.75 ObjectTemplate.addTemplate WillyCamera ObjectTemplate.setPosition 0.3/0.6/-0.999 ObjectTemplate.addTemplate WillyPassengerSeat ObjectTemplate.setPosition 0.3/0.25/-0.499 rem ------------------------------------- ObjectTemplate.setSoldierExitLocation 1.5/0/-0.8 0/0/0 rem ObjectTemplate.hasRestrictedExit 1 rem ObjectTemplate.altSoldierExitPosition 5.5/0/0 ObjectTemplate.GUIIndex 53 ObjectTemplate.setVehicleIcon "Vehicle/Icon_willy.tga" ObjectTemplate.setVehicleIconPos 21/84 ObjectTemplate.setPrimaryAmmoBar ABNone ObjectTemplate.setCrossHairType CHTNone ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTScoutCar ObjectTemplate.setToolTipType TTScoutCar ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga" ObjectTemplate.hasRestrictedExit 1 rem *** WillyPassengerSeat *** ObjectTemplate.create SeatObject WillyPassengerSeat ObjectTemplate.seatFlags c_SeatShowFullBodySoldier ObjectTemplate.seatFlags c_SeatIsOutside ObjectTemplate.seatAnimationUpperBody Ub_PassengerInWilly ObjectTemplate.seatAnimationLowerBody Lb_PassengerInWilly rem *** WillyPassengerPCO2 *** ObjectTemplate.create PlayerControlObject WillyPassengerPCO2 ObjectTemplate.setNetworkableInfo WillyBodyInfo ObjectTemplate.aiTemplate WillyPassenger3 rem ------------------------------------- ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/1.25 ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/-0.75 ObjectTemplate.addTemplate WillyCamera ObjectTemplate.setPosition 0.3/0.6/-0.999 ObjectTemplate.addTemplate WillyPassengerSeat ObjectTemplate.setPosition 0.3/0.25/-1.600 rem ------------------------------------- ObjectTemplate.setSoldierExitLocation 1.5/0/-0.8 0/0/0 rem ObjectTemplate.hasRestrictedExit 1 rem ObjectTemplate.altSoldierExitPosition 5.5/0/0 ObjectTemplate.GUIIndex 53 ObjectTemplate.setVehicleIcon "Vehicle/Icon_willy.tga" ObjectTemplate.setVehicleIconPos 21/84 ObjectTemplate.setPrimaryAmmoBar ABNone ObjectTemplate.setCrossHairType CHTNone ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTScoutCar ObjectTemplate.setToolTipType TTScoutCar ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga" ObjectTemplate.hasRestrictedExit 1 rem *** WillyPassengerSeat *** ObjectTemplate.create SeatObject WillyPassengerSeat ObjectTemplate.seatFlags c_SeatShowFullBodySoldier ObjectTemplate.seatFlags c_SeatIsOutside ObjectTemplate.seatAnimationUpperBody Ub_PassengerInWilly ObjectTemplate.seatAnimationLowerBody Lb_PassengerInWilly rem *** WillyPassengerPCO3 *** ObjectTemplate.create PlayerControlObject WillyPassengerPCO3 ObjectTemplate.setNetworkableInfo WillyBodyInfo ObjectTemplate.aiTemplate WillyPassenger4 rem ------------------------------------- ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/1.25 ObjectTemplate.addTemplate WillyEntry ObjectTemplate.setPosition 0/-0.35/-0.75 ObjectTemplate.addTemplate WillyCamera ObjectTemplate.setPosition 0.3/0.6/-0.999 ObjectTemplate.addTemplate WillyPassengerSeat ObjectTemplate.setPosition 0.3/0.25/-1.600 rem ------------------------------------- ObjectTemplate.setSoldierExitLocation 1.5/0/-0.8 0/0/0 rem ObjectTemplate.hasRestrictedExit 1 rem ObjectTemplate.altSoldierExitPosition 5.5/0/0 ObjectTemplate.GUIIndex 53 ObjectTemplate.setVehicleIcon "Vehicle/Icon_willy.tga" ObjectTemplate.setVehicleIconPos 21/84 ObjectTemplate.setPrimaryAmmoBar ABNone ObjectTemplate.setCrossHairType CHTNone ObjectTemplate.setVehicleCategory VCLand ObjectTemplate.setVehicleType VTScoutCar ObjectTemplate.setToolTipType TTScoutCar ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_common_16x16.tga" ObjectTemplate.hasRestrictedExit 1 rem *** WillyPassengerSeat *** ObjectTemplate.create SeatObject WillyPassengerSeat ObjectTemplate.seatFlags c_SeatShowFullBodySoldier ObjectTemplate.seatFlags c_SeatIsOutside ObjectTemplate.seatAnimationUpperBody Ub_PassengerInWilly ObjectTemplate.seatAnimationLowerBody Lb_PassengerInWilly is there anything else i need to change?? Cos it didn't work :S? |
Author: | battlef13ldmad [ Sat Oct 24, 2009 1:24 pm ] |
Post subject: | Re: Battlefield 1942 jeep modding questions!! |
oooo yes i also added somthing else to : objects/vehicles/land/willy/al/objects.con Changed is green.... rem *** Plugins *** aiTemplatePlugIn.create Mobile WillyMobile aiTemplatePlugIn.vehicleNumber 0 aiTemplatePlugIn.maxSpeed 25.0 aiTemplatePlugIn.turnRadius 5.0 aiTemplatePlugIn.coverSearchRadius 50.0 aiTemplatePlugIn.create Physical WillyPhysical aiTemplatePlugIn.setStrType LightArmour aiTemplatePlugIn.create Cover WillyCover aiTemplatePlugIn.coverValue 2.0 aiTemplatePlugIn.create Unit WillyUnit aiTemplatePlugIn.setStrategicStrength 0 1 aiTemplatePlugIn.setStrategicStrength 1 0 aiTemplatePlugIn.equipmentType 5 aiTemplatePlugIn.setHasExposedSoldier 1 aiTemplatePlugIn.create ControlInfo WillyCtrl aiTemplatePlugIn.driveTurnControl PIYaw aiTemplatePlugIn.driveThrottleControl PIThrottle aiTemplatePlugIn.aimHorizontalControl PIMouseLookX aiTemplatePlugIn.aimVerticalControl PIMouseLookY aiTemplatePlugIn.lookHorizontalControl PIMouseLookX aiTemplatePlugIn.lookVerticalControl PIMouseLookY aiTemplatePlugIn.throttleSensitivity -1.0 rem aiTemplatePlugIn.pitchSensitivity 0.021817 rem aiTemplatePlugIn.rollSensitivity -0.021817 aiTemplatePlugIn.pitchSensitivity 0.21817 aiTemplatePlugIn.rollSensitivity -0.21817 aiTemplatePlugIn.yawSensitivity -2.5 rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817 rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817 aiTemplatePlugIn.lookVerticalSensitivity 0.21817 aiTemplatePlugIn.lookHorizontalSensitivity -0.21817 aiTemplatePlugIn.throttleLookAhead 1.0 aiTemplatePlugIn.pitchLookAhead 1.0 aiTemplatePlugIn.rollLookAhead 1.0 aiTemplatePlugIn.yawLookAhead 1.0 aiTemplatePlugIn.lookVerticalLookAhead 1.0 aiTemplatePlugIn.lookHorizontalLookAhead 1.0 aiTemplatePlugIn.throttleScale 1.0 rem *** Angle in radians *** aiTemplatePlugIn.pitchScale 1.0 aiTemplatePlugIn.rollScale 1.0 aiTemplatePlugIn.yawScale 0.0020 aiTemplatePlugIn.lookVerticalScale 1.0 aiTemplatePlugIn.lookHorizontalScale 1.0 aiTemplatePlugIn.setCameraRelativeMinRotationDeg -110/-40/0 aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 110/10/0 rem *** AITemplate *** aiTemplate.create Willy aiTemplate.addType ITBiological aiTemplate.addType ITGround aiTemplate.addType ITMobile aiTemplate.degeneration 10 aiTemplate.allowedTimeDiff 2 aiTemplate.basicTemp 6 aiTemplate.commonKnowledge 0 aiTemplate.addPlugIn WillyMobile aiTemplate.addPlugIn WillyPhysical aiTemplate.addPlugIn WillyCover aiTemplate.addPlugIn WillyCtrl aiTemplate.addPlugIn WillyUnit rem ****************************************************************** rem ****************************************************************** rem *** Plugins *** aiTemplatePlugIn.create Unit WillyPassenger2UnitaiTemplatePlugIn.equipmentType 8 aiTemplatePlugIn.setStrategicStrength 0 1 aiTemplatePlugIn.setStrategicStrength 1 0 aiTemplatePlugIn.setSelectKey PIMenuSelect2 aiTemplatePlugIn.setHasExposedSoldier 1 aiTemplatePlugIn.create ControlInfo WillyPassenger2Ctrl aiTemplatePlugIn.driveTurnControl PIYaw aiTemplatePlugIn.driveThrottleControl PIThrottle aiTemplatePlugIn.aimHorizontalControl PIMouseLookX aiTemplatePlugIn.aimVerticalControl PIMouseLookY aiTemplatePlugIn.lookHorizontalControl PIMouseLookX aiTemplatePlugIn.lookVerticalControl PIMouseLookY aiTemplatePlugIn.throttleSensitivity -1.0 rem aiTemplatePlugIn.pitchSensitivity 0.021817 rem aiTemplatePlugIn.rollSensitivity -0.021817 aiTemplatePlugIn.pitchSensitivity 0.21817 aiTemplatePlugIn.rollSensitivity -0.21817 aiTemplatePlugIn.yawSensitivity -2.5 rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817 rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817 aiTemplatePlugIn.lookVerticalSensitivity 0.21817 aiTemplatePlugIn.lookHorizontalSensitivity -0.21817 aiTemplatePlugIn.throttleLookAhead 1.0 aiTemplatePlugIn.pitchLookAhead 1.0 aiTemplatePlugIn.rollLookAhead 1.0 aiTemplatePlugIn.yawLookAhead 1.0 aiTemplatePlugIn.lookVerticalLookAhead 1.0 aiTemplatePlugIn.lookHorizontalLookAhead 1.0 aiTemplatePlugIn.throttleScale 1.0 rem *** Angle in radians *** aiTemplatePlugIn.pitchScale 5.0 aiTemplatePlugIn.rollScale 5.0 aiTemplatePlugIn.yawScale 0.0020 aiTemplatePlugIn.lookVerticalScale 1.0 aiTemplatePlugIn.lookHorizontalScale 1.0 aiTemplatePlugIn.setCameraRelativeMinRotationDeg -110/-40/0 aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 110/10/0 rem *** AITemplate *** aiTemplate.create WillyPassenger2 aiTemplate.addType ITUnit aiTemplate.addType ITBiological aiTemplate.addType ITGround aiTemplate.degeneration 10 aiTemplate.allowedTimeDiff 2 aiTemplate.basicTemp 6 aiTemplate.commonKnowledge 0 aiTemplate.secondary 1 aiTemplate.addPlugIn WillyPassenger2Unit aiTemplate.addPlugIn WillyPassenger2Ctrl rem ****************************************************************** rem ****************************************************************** rem ****************************************************************** rem ****************************************************************** rem *** Plugins *** aiTemplatePlugIn.create Unit WillyPassenger3Unit aiTemplatePlugIn.equipmentType 8 aiTemplatePlugIn.setStrategicStrength 0 1 aiTemplatePlugIn.setStrategicStrength 1 0 aiTemplatePlugIn.setSelectKey PIMenuSelect3 aiTemplatePlugIn.setHasExposedSoldier 1 aiTemplatePlugIn.create ControlInfo WillyPassenger3Ctrl aiTemplatePlugIn.driveTurnControl PIYaw aiTemplatePlugIn.driveThrottleControl PIThrottle aiTemplatePlugIn.aimHorizontalControl PIMouseLookX aiTemplatePlugIn.aimVerticalControl PIMouseLookY aiTemplatePlugIn.lookHorizontalControl PIMouseLookX aiTemplatePlugIn.lookVerticalControl PIMouseLookY aiTemplatePlugIn.throttleSensitivity -1.0 rem aiTemplatePlugIn.pitchSensitivity 0.021817 rem aiTemplatePlugIn.rollSensitivity -0.021817 aiTemplatePlugIn.pitchSensitivity 0.21817 aiTemplatePlugIn.rollSensitivity -0.21817 aiTemplatePlugIn.yawSensitivity -2.5 rem aiTemplatePlugIn.lookVerticalSensitivity 0.021817 rem aiTemplatePlugIn.lookHorizontalSensitivity -0.021817 aiTemplatePlugIn.lookVerticalSensitivity 0.21817 aiTemplatePlugIn.lookHorizontalSensitivity -0.21817 aiTemplatePlugIn.throttleLookAhead 1.0 aiTemplatePlugIn.pitchLookAhead 1.0 aiTemplatePlugIn.rollLookAhead 1.0 aiTemplatePlugIn.yawLookAhead 1.0 aiTemplatePlugIn.lookVerticalLookAhead 1.0 aiTemplatePlugIn.lookHorizontalLookAhead 1.0 aiTemplatePlugIn.throttleScale 1.0 rem *** Angle in radians *** aiTemplatePlugIn.pitchScale 5.0 aiTemplatePlugIn.rollScale 5.0 aiTemplatePlugIn.yawScale 0.0020 aiTemplatePlugIn.lookVerticalScale 1.0 aiTemplatePlugIn.lookHorizontalScale 1.0 aiTemplatePlugIn.setCameraRelativeMinRotationDeg -110/-40/0 aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 110/10/0 rem *** AITemplate *** aiTemplate.create WillyPassenger3 aiTemplate.addType ITUnit aiTemplate.addType ITBiological aiTemplate.addType ITGround aiTemplate.degeneration 10 aiTemplate.allowedTimeDiff 2 aiTemplate.basicTemp 6 aiTemplate.commonKnowledge 0 aiTemplate.secondary 1 aiTemplate.addPlugIn WillyPassenger3Unit aiTemplate.addPlugIn WillyPassenger3Ctrl rem ****************************************************************** rem ****************************************************************** I am confused? it still doesn't work? |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |