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Battlefield Modding Tutorials BFMODS • View topic - Vehicle Weapon as stationary weapon.

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Oct 23, 2009 3:29 pm 
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Hey all.
IT's going about a serverside mod for DC.

#1
In the UH-60 / AC130 gunship we have some nice guns.
Can I add this guns as a stationary weapon?

I can easily add the models but you can't enter.




#2
And btw is there something stronger than "Holdobject 1"?
So that I can let a mortar spawn in the air (or over an house) wich is still usable on a normal way?


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PostPosted: Fri Oct 23, 2009 4:40 pm 
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#1 : You need to define it as a new PCO, which should be near to impossible SSM. But then i'm no SSM guru...

#2: holdObject is "strong" enough to hold any object in the air...should work fine to keep a mortar in the air. Just enter it and do what you want, it should still be "held" as the mortar is a stationary weapon without mobilephysics (AFAIK)

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PostPosted: Fri Oct 23, 2009 4:41 pm 
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no need to define it as a new pco right? if they're on a gun ship then they must be pco's? show us the code you used.

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PostPosted: Fri Oct 23, 2009 4:44 pm 
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PostPosted: Fri Oct 23, 2009 4:57 pm 
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PostPosted: Fri Oct 23, 2009 5:09 pm 
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PostPosted: Fri Oct 23, 2009 8:40 pm 
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Sry for the double post, but can I also Change the Weapons on the vehicles?
With remove template?
It counts template 0,1,2,3.. right?
I get a CTD when I try.

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PostPosted: Mon Oct 26, 2009 5:45 pm 
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I'm not sure if you can remove template that kind of stuff ssm. someone help us out? :lol:

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