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Battlefield Modding Tutorials BFMODS • View topic - BFV PathMapping

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: BFV PathMapping
PostPosted: Wed Oct 21, 2009 2:02 am 
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 Post subject: Re: BFV PathMapping
PostPosted: Wed Oct 21, 2009 6:00 am 
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No, you didn't do it right. If you had done it correctly, you would see the terrain, objects, etc. as in Iced' picture.

You must have messed up somewhere.

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 Post subject: Re: BFV PathMapping
PostPosted: Sat Oct 24, 2009 3:09 am 
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So will this still work for bfv? I get that it should work for 42, but will it work for bfv?


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 Post subject: Re: BFV PathMapping
PostPosted: Sat Oct 24, 2009 3:28 am 
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Post your paths..or take a screenshot of Ed42. Maybe its a slash thats NOT there or SHOULD be there...here are mine:

Base Directory:
e:\editor42\1942

Levels Directory:
e:\editor42\1942\maps\bf1942\levels\

Objects Directory:
$basePath\objects\

Meshes:
$basePath\standardmesh\

Textures:
$basePath\texture\

Tools:
$editorPath\tools\


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 Post subject: Re: BFV PathMapping
PostPosted: Sat Oct 24, 2009 8:41 am 
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It should work for BFV too. Ed42 doesn't care what the source is, and Vietnam uses the very same engine and same code (mostly), so it works too, yes. If you set up your paths correctly.

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 Post subject: Re: BFV PathMapping
PostPosted: Sun Oct 25, 2009 1:06 am 
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 Post subject: Re: BFV PathMapping
PostPosted: Mon Oct 26, 2009 4:38 am 
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Ok i have been able to get the debugger working to see the strategic areas. I added new SAs to where I put the new flag positions instead of moving the SA with that flag to the new position. So i deleted the extra SAs i put in and hey presto it worked in the debugger mode.

Looks like I have to move some SAs for this to work.

Still have several questions from previous post thought.


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 Post subject: Re: BFV PathMapping
PostPosted: Mon Nov 09, 2009 12:50 am 
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Anyone experienced an error in ED42 that crashes the program while loading the map?

I am able to run the program, but get a CTD/microsoft error when I try to load my map.


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