Treemeshes for Ed42:
http://battlefieldsingleplayer.planetba ... meshes.zipMany wonderful tutorials for all kind of things, heavy focus on AI coding:
You'll find dozens of info regarding AI pathmapping there.
You definetly messed up your configuration of ED42. You need to specify the correct paths, else it won't work. And you need to extract the rfas.
Here's an example:
In this case, level files go in e:\bfdev\bf1942\levels\
object files in e:\bfdev\objects
etc.
It's actually pretty easy: Open the rfas, select "Extract all" and then let them be extracted to e:\bfdev . As the rfas contain subfolders themselves, they automatically will be placed correctly
. This works for objects.rfa, texture.rfa as well as all map.rfas.