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Battlefield Modding Tutorials BFMODS :: View topic - crosshairs
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

crosshairs
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5306
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Author:  SexyLeapord [ Wed Oct 14, 2009 11:39 pm ]
Post subject:  crosshairs

Ok well I want to change the cross hairs of the cobra from the original yellow cross of the game to a different design, of the cobra's gun sight.

I honestly have no idea how to do this and I've experimented in different ways

Please help..
P.S please move to BFv section.

Author:  MR PINK BALLS [ Thu Oct 15, 2009 12:48 am ]
Post subject:  Re: crosshairs

If its a actually cross hair like ObjectTemplate.setCrossHairType CHTCrossHair simply change it to a different corsshair im not sure how to make a custom crosshair ive never looked into it BUT if its a gun sight like the Apache gun sight its just a DDS file and a easy change

if its like Imagethis that you are looking to do than you can make a plane in 3dsmax and make a alpha layered cross hair and attach it to the vehicle in the proper place

Author:  SexyLeapord [ Thu Oct 15, 2009 11:17 am ]
Post subject:  Re: crosshairs

I guess a better queastion is... Does anyone know what teh CHT codes mean and are?

I think If I made it ObjectTemplate.CHTIcon
then ObjectTemplate.SightIcon " ...."
then ObjectTemplate.ScopeIcon "...."


Well I think it is a CHT, but I think I could ,ake it like the apaches, btw thats a supercobra. I'll look into PoE mod too see if they did it and how.

Again, how would I make it with the .dds file? Any codes or do you just know that I edit the .dds fiel?

Author:  Sheppard [ Thu Oct 15, 2009 7:03 pm ]
Post subject:  Re: crosshairs

CHT=crosshairtype

valid arguments are none, icon, and crosshair to my knowledge. I don't know how to add new ones, I've never been able to locate the files so I think it's possible they're hard coded.

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