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Battlefield Modding Tutorials BFMODS • View topic - Random Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Random Questions
PostPosted: Tue Oct 13, 2009 1:53 am 
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Posts: 170
Alright, can you guys help me on this?

I'd like to know if it would be possible to add an engine to a soldier (making a whole new soldier PCO, with the geometry of any soldier (german, russian, american, etc.), and making a Physics.con file for it too where I could create an engine from scratch). This engine would make it possible for the soldier to walk/swim on it's own, adding a more realistic touch to the game. Only problem is the soldiers would only move in straight lines, not stopping until they are killed.

Also, if I make a new PCO for a bomb (I know there's a few bomb objects with geometries in vanilla BF, just gotta find em) and give it an engine aswell, would it still explode by impacting a surface?

To finish, where are the settings that deal with soldier walk/jump/strafe/climb speed? How can I make any of these faster?


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 Post subject: Re: Random Questions
PostPosted: Tue Oct 13, 2009 3:56 am 
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What exactly are you trying to do? There are many creative ways to do this if you give us some insight.

as far as climbing speed...would that be in animations.rfa/1pAnimationsTweaking.con ?


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 Post subject: Re: Random Questions
PostPosted: Tue Oct 13, 2009 1:36 pm 
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I just want to create armies of animated soldiers that would move in straight lines to the enemy front. Get it?

As for the second idea I want to make spawnable bombs that would spawn right under an Environmental Vehicle (it flies on its own in a straight line with a rocket engine, etc...), such as a B17, to give the illusion that the bombs are launched by the B17.


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 Post subject: Re: Random Questions
PostPosted: Tue Oct 13, 2009 3:00 pm 
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Question two: Yes. A PCO also explodes on impact with surface, of course you have to give it hitpoints.

If you want an automated bombing run (so to speak), I'd strongly suggest you take a look at Forgotten Hope. Just take a look at their "Remotexxx" air vehicles, which are perfect examples for environmental vehicles. FH also includes a cool officer kit (sorry, forgot code name, but they use the Remotexxx vehicles) that allowed you to spot a target with binoculars, then spawns an env. bomber and grants you bomsight view only. And the ability to slightly correct the heading (side rudder controls). then you manually can launch the bombs. Should give you quite some inspirations, I think (at least did for me).

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 Post subject: Re: Random Questions
PostPosted: Sun Oct 18, 2009 12:05 am 
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I want to make V2 missiles using the V2s the SWoWWII Xpack already has (in the map Hellendoorn Objective Mode, you can actually blow them up). Is making these V2s mobile just a matter of creating an engine for them (in a new Physics.con file)?


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 Post subject: Re: Random Questions
PostPosted: Sun Oct 18, 2009 8:11 am 
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No, I think they are destroyable static buildings like the factory on Battle of Britain. You would have to manually extract the V2-mesh and then code a whole new object. But you could use the Wasserfall rocket as inspiration for rocket object codes.

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