Looking all good if you ask me. If that is your map, do you want to load the flettner in battlecraft?.
You will have to add a line (Flettner=StandardMesh(Flettner) to the bf42.lst file in battlecraft. I guess you know that.
Then also you need a standard init.con file in your map with a line saying: run objects/objects and a line: textureManager.alternativePath texture
This wont make it visible but you can add a flettner objectspawn and when loading up the map it will be there. or you could just write a spawn in the text documents when you know x y z coords and make it spawn.
I dont think this helped you much so far. Im working with this kind of things atm aswell so If i find anything I will let you know.
You could also try my method by just adding all the objects and then removing everything you think is not necesarry step by step and see where your flettner gets removed.
Or you could take a look at this tutorial
http://home.earthlink.net/~dweller_bent ... adding.htmand look up the Ju88a files you can download on the bottom see if theres anything different. I had the Ju88a working with that tutorial. Just dont want a Ju88a so i removed it.
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Visit
http://bb.ucoz.com/blog/2009-10-18-8 for custom objects to put in any custom Bf42 map.