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Smoke Grenade https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5287 |
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Author: | SexyLeapord [ Tue Oct 06, 2009 12:46 am ] |
Post subject: | Smoke Grenade |
Author: | Iced Earth [ Tue Oct 06, 2009 1:45 am ] |
Post subject: | Re: Smoke Grenade |
Ah, I had to change smoke colors a few weeks ago...so I've been there. Here! http://mdt.planetbattlefield.gamespy.co ... rTime.shtm |
Author: | Senshi [ Tue Oct 06, 2009 6:36 am ] |
Post subject: | Re: Smoke Grenade |
And in short that means 0/233/217/20/255 Time/Red/Green/Blue/Alpha Alpha means the transparency. 0 makes it invisible (fully transparent), 255 fully visibile/opaque, blocking the possibility to be able to "see through". I guess you might want a pretty high alpha value if you want a good smoke grenade. Though remember: AFAIK bots ignore effects and still will be able to see through...but on the other hand I have not the slightest knowledge of AI coding . |
Author: | SexyLeapord [ Tue Oct 06, 2009 11:41 am ] |
Post subject: | Re: Smoke Grenade |
For some reason the colour will not change from green to red. I'll post the code i'm using after school/. |
Author: | Sheppard [ Tue Oct 06, 2009 7:31 pm ] |
Post subject: | Re: Smoke Grenade |
http://www.jumbo-psp.com/PSP-for-Fun/im ... 0tabel.htm |
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