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Battlefield Modding Tutorials BFMODS :: View topic - Using BF42 Objects in BFV
Battlefield Modding Tutorials BFMODS
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Using BF42 Objects in BFV
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5280
Page 2 of 3

Author:  SexyLeapord [ Sat Oct 03, 2009 1:32 pm ]
Post subject:  Re: Using BF42 Objects in BFV

Ok well I've done this many times. Are you saying that the buildings do not show up in the editor?

If you open the standard mesh file of teh particular building and click the .rs link it will tell you what textures are used by the building.

Author:  [TKO]Twist [ Sat Oct 03, 2009 3:25 pm ]
Post subject:  Re: Using BF42 Objects in BFV


Author:  Milo [ Sun Oct 04, 2009 11:37 am ]
Post subject:  Re: Using BF42 Objects in BFV

still couldn't get it working :(

here is the whole map ( 50 mb )

http://www.filefront.com/14653989/Omaha_Beach.rfa

Thx once again

Author:  [TKO]Twist [ Sun Oct 04, 2009 2:16 pm ]
Post subject:  Re: Using BF42 Objects in BFV


Author:  Milo [ Sun Oct 04, 2009 4:01 pm ]
Post subject:  Re: Using BF42 Objects in BFV

oh thanks man

never did it before, had any kind of guide or helper

just tried to copy the pattern from another map
didn't know about those lines, thanks!

I will try and let you know

Author:  [TKO]Twist [ Sun Oct 04, 2009 5:33 pm ]
Post subject:  Re: Using BF42 Objects in BFV

If you go and do the vehicles too I'd rip them from the WWII_extended mod.

Use this guide to help you

viewtopic.php?f=3&t=3516&p=29861&hilit=import+vehicle#p29861

Author:  Milo [ Mon Oct 05, 2009 6:43 pm ]
Post subject:  Re: Using BF42 Objects in BFV

is there a simple way to see because of which data bfv is crashing when loading a map?
some objects work
but with some objects in the StaticObjects.con bfv just crashes while loading...

Author:  Senshi [ Mon Oct 05, 2009 7:31 pm ]
Post subject:  Re: Using BF42 Objects in BFV

Debugging "light": Start BFV in Windowed Mode
Debugging "pro": Use the BFV Debugger (BFV_r.exe)

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