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Using BF42 Objects in BFV https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5280 |
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Author: | SexyLeapord [ Sat Oct 03, 2009 1:32 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
Ok well I've done this many times. Are you saying that the buildings do not show up in the editor? If you open the standard mesh file of teh particular building and click the .rs link it will tell you what textures are used by the building. |
Author: | [TKO]Twist [ Sat Oct 03, 2009 3:25 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
Author: | Milo [ Sun Oct 04, 2009 11:37 am ] |
Post subject: | Re: Using BF42 Objects in BFV |
still couldn't get it working here is the whole map ( 50 mb ) http://www.filefront.com/14653989/Omaha_Beach.rfa Thx once again |
Author: | [TKO]Twist [ Sun Oct 04, 2009 2:16 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
Author: | Milo [ Sun Oct 04, 2009 4:01 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
oh thanks man never did it before, had any kind of guide or helper just tried to copy the pattern from another map didn't know about those lines, thanks! I will try and let you know |
Author: | [TKO]Twist [ Sun Oct 04, 2009 5:33 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
If you go and do the vehicles too I'd rip them from the WWII_extended mod. Use this guide to help you viewtopic.php?f=3&t=3516&p=29861&hilit=import+vehicle#p29861 |
Author: | Milo [ Mon Oct 05, 2009 6:43 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
is there a simple way to see because of which data bfv is crashing when loading a map? some objects work but with some objects in the StaticObjects.con bfv just crashes while loading... |
Author: | Senshi [ Mon Oct 05, 2009 7:31 pm ] |
Post subject: | Re: Using BF42 Objects in BFV |
Debugging "light": Start BFV in Windowed Mode Debugging "pro": Use the BFV Debugger (BFV_r.exe) |
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