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Battlefield Modding Tutorials BFMODS :: View topic - Using BF42 Objects in BFV
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Using BF42 Objects in BFV
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=5280
Page 1 of 3

Author:  Milo [ Fri Oct 02, 2009 1:55 am ]
Post subject:  Using BF42 Objects in BFV

Hi I am trying to use some BF42 Buildings in a BFV Map.
What exactly is needed to do so?
I would also like to have 1-2 vehicles carried over,
guess that's alot more work, I would still love to know!

What I've done so far:
Copy Texture, Standardmesh, added an Objects file with the geometry
and objects file ( from BF42s Objects.con ) added a con with the
buildings name including
run objects
run geometries

and in the added Objects file in the map I added
another file name "objects" ( again ) containing
run name/name


The pattern is copied from another BFV map that has
copied Objects from BF42

PS: Sorry for all the Object files, I hope people
who know how to do this will see through ;)

Regards

Author:  Iced Earth [ Fri Oct 02, 2009 2:58 am ]
Post subject:  Re: Using BF42 Objects in BFV

Yeah, that looks exactly like you need to do. Thank you for being thorough :lol: , but you should be fine. Try it out and post if you have probs!

Author:  Milo [ Fri Oct 02, 2009 10:03 am ]
Post subject:  Re: Using BF42 Objects in BFV

i already tried it this way and the obejcts didn't appear^^
i will check if i misspelled something
and what about vehicles?
that will also need behavior and engine type etc, or?

thanks for the confirmation so far^^

PS: I guess i am asking for too much now,
but is it possible to use heightmap and
convert structures from bf2 to bfv aswell?
probably it's another type of file and this
is a stupid question! :D

Author:  Milo [ Fri Oct 02, 2009 2:59 pm ]
Post subject:  Re: Using BF42 Objects in BFV

i still can't get it working at all tried a lot of different things
is there someone who might take a look at my map on here?
i would really appreciate!

Author:  [TKO]Twist [ Fri Oct 02, 2009 4:49 pm ]
Post subject:  Re: Using BF42 Objects in BFV

Which map? I don't see a DL link anywhere

Author:  Milo [ Fri Oct 02, 2009 5:28 pm ]
Post subject:  Re: Using BF42 Objects in BFV

http://www.filefront.com/14642615/Custom.rfa

just the part that i estimate to matter, 2 make the file smaller

thx in advance!

Author:  [TKO]Twist [ Sat Oct 03, 2009 10:03 am ]
Post subject:  Re: Using BF42 Objects in BFV

I can't find these necessary textures :
FFWOD1_S
POW_DeckWood_L

Otherwise it looks good to go...

Could you add the whole map with the right file structure so we can test it?

Author:  Milo [ Sat Oct 03, 2009 11:31 am ]
Post subject:  Re: Using BF42 Objects in BFV

the whole map is 70mb :/
how do i get to know which textures belong to which building
when names differ like that?

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